Quote Originally Posted by Ughmahedhurtz View Post
8v8 drama, we meet again! One would hope that the game design isn't the same old morass of 8v8 RP farmers looking down their noses at everyone else while whining about realm imbalances, strategic territory control groups getting impacted by nerfs targeted at the 8v8/gear exploiters, and PvE guys wondering WTF is going to get nerfed next patch day because the PvP guys and gear farmers can never find a forum-gripe balance between exploits and the ever-whimsical notion of "fair play." The best thing that ever happened in these games (IMO) were the splits between PvP mechanics and PvE mechanics, which at least afforded most of the playerbase some semblance of stability.
I would like to apologize then, because me and my crew were responsible for a afair few of the major mega nerfs at certain points early on in the games life cycle

We were, for example, the first group on any server to level 2handed savages to 50 (everyone else leveled them hth when that expac first came out!), when they could push the slowest swinging weapons down to the haste cap of 1.5s I think it was. One of us basically insta-gibbed the druid TL, who threw an epic hissy fit and a few days later, Mythic nerfed 2h savages into the ground. Granted, they were basically the most OP class ever to exist in the game, capable of perma stam regen, beyond plate levels of mitigation, and with a healer buffbot, fully capable of soloing 8 man groups, by themselves. Fair and balanced if I do say so myself!

From my perspective, DAOC was never designed with the intention of 8 man groups. It's just a playstyle that evolved, because the massive 50 on 50+ low skill zerg fests were a travesty of boredom. Now, I get that a lot of people like that. I don't. So when we all quit Merlin because playing virtual reality security guards protecting the hiberian relics from Midgard that outnumbered us about 6:1 wasn't fun, nor was rolling the giant zergs they roamed with with our own giant zerg. The 8 man group farming the 40-50 man raid forces, that was much more enjoyable. Of course, Midgard had a massive advantage in that regard because well, everything they needed to do it was consolidated into 4 classes. Zerkers, Skalds, Runemasters and Healers. Zerkers ran a kill train. Skalds joined the zerkers and gave the group speed. Runemasters nearsighted, provided utility buffs, and bubble if I recall that correctly, and healers, well, healers spammed insta stuns and insta mezzes to T up that poor 50 man Albion raid we'd then buzzsaw through with our zerker pain train, and then later savages Good times.