It's actually hilarious they are saying multiboxing is forbidden in PvP.
Multiboxers in PvP will be basically free kills. Yea, your full group will bully a couple of guys alone. However, if Camelot Unchained retains any of the PvP elements of DAOC, a multiboxer is going to be a free kill against any competent group. Now, I don't think DAOC had particularly high skill based PvP on the individual level, but for the tab target style/EQ combat clone style MMO's no game has come close to it in terms of inter-group dynamics and intricacies. I was one of the guys who got the whole 8 man roaming gank groups off the ground early on in DAOC in early 2002 after being one of the co-leaders of the top zerg guild in the game, Angry Elves on Merlin.
I can say flat out, that the coordination of a good roaming 8 man group would be absolutely impossible to achieve with a boxing setup, and would get run over by any other even remotely coordinated group. Depending on realm, you had between 4 and 6 specific roles per group where independent action, and good choices had to be made. From your actual DPS kill train, to your suppresser who was chain interrupting their casters, to your CC'r who was locking down large numbers of baddies, prioritized by threat, to your healer(s) who had to both heal, and CC, and pre-kite. For Midgard these tasks were covered by 4 covered by classes, whereas the Albs had those key abilities spread out between 5 or 6 classes. In anycase. If Camelot Unchained strives for any of this kind of group dynamic and class specialization, then why boxers will never be more than just more meat in a zerg, unable to really affect anything on their own, other than in very niche roles.
Boxers will be relegated to really two roles. Supplementing existing raid forces with coordinated (massive overkill) critical mass DPS, and or the very niche all stealth roaming group, where they would be committing a full group to picking off a couple stragglers here or there, and running like a hunted rabbit from any dedicated roaming groups, or full sized raid groups.
I hope its more like DAOC, and less like WOW. If it's like WOW but with PvP, the game is going to flop hard, again. These guys at Mythic have been making the same basic game over and over and they still haven't figured it out. DaoC was in its time, a marginal success, dwarfed by EQ. Warhammer Online was an unmitigated disaster, getting rid of virtually everything good about DaoC in favor of WoW mechanics nobody really wanted. These guys also played a large role in SWTOR, and we all know how that turned out.
Come on Mark, get your shit together

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