PVE-related thoughts below; if you're PVP-focused, you can skip this post.
General question: why exactly is it wrong to clear a dungeon with 5x tanks? Who is being materially injured, so badly that they need a safe space and emotional counseling because we did something people said we couldn't do?
If my 5x tanks have difficulty surviving (i.e. regularly losing one or two of them to WMD mechanics) on non-pure-melee bosses without a dedicated healer unless I significantly outgear the instance and/or use long-cooldown abilities, what detriment exactly is bringing a healer going to subject them to? Not sure if you've actually played with a healer, but I have with a friend and bringing him along completely trivialized Serpentrix which was driving me crazy trying to complete it as 5x paladins. That evidence would seem to contradict your assertion.
Well, take that to its logical conclusion: if your assertion is that you shouldn't be able to do this with just 5 tanks, then you shouldn't be able to do it with 5x hunters, or 5x of any class, or any non-trinity team. See how this is a slippery slope? Where does it end? How much do people dislike being railroaded down a very narrow path that punishes you for deviating from the orthodoxy?
Ultimately, the question for me is, is the capability of 5-tank groups (paladins in particular) so completely egregiously broken that it breaks the game for everyone else and causes significant numbers of people to just give up in frustration? I have yet to see any evidence of that. Hell, I have yet to talk to ANYONE that plays a prot paladin that isn't happy with the character and enjoys logging in to play it, and will stay subscribed because it's fun to play.
And that is my ultimate question: if people are having fun playing the game as it is, why would you purposely make it less fun for some people because their playstyle offends your individual sense of universal equilibrium? Doesn't seem like a winner to me; sounds more like kow-towing to the tyranny of the squeaky wheel.
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