5 Protection paladins is by no way an overpowered bunch of steamrollers which can crush anything and "cheeze" any mechanic due to the self heal. When working to the higher m+ and affixes one will have to utilize all abilities and heals perfectly to manage.
What I feel in the new legion encounters is that most AoE and encounter damage which affects the party can be avoided if you just do it right. Because of that healers now can't heal as much as in previous expansions. I guess the plan is that if dps stand in shit they die, and a healer can't compensate by being uberskilled and carrying the party, and I like this.
This has however led to that often a healer is not even needed, because it is possible to survive fine if you avoid stuff. And with 4 dps and a tank which also does dps, bosses just die fast. (which had proved to be a very good setup)
So it's not 5 paladins (or 5 tanks in general) which is unbalanced. Hell I'm overgearing mythics by now, but that doesnt mean I can stand in Serpentrix shit and just heal through it.
My 5 hunters for example have killed some mythic+ bosses around 30 seconds, not even giving time for mechanics to kick in. And with some fine legendaries, hunter can heal for 70% of total health with every FD, + other cools. I bet many classes have nice stuff, I can't have been extremely lucky choosing the 2 most OP classes/specs in legion. And I know for a fact that many classes dps the shit out of BM hunter.
So it's no surprise to see the 4dps 1 tank groups performing well, because probably any class can crush it and have their own way of surviving without needing a healer. Enough skill and gear, most classes will kill the boss before dying from encounter AoE, regardless if you are prot-pala-dps-tank or not.
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