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  1. #5
    Member Ughmahedhurtz's Avatar
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    PVE-related thoughts below; if you're PVP-focused, you can skip this post.

    General question: why exactly is it wrong to clear a dungeon with 5x tanks? Who is being materially injured, so badly that they need a safe space and emotional counseling because we did something people said we couldn't do?

    Quote Originally Posted by Andreauk View Post
    If people who love the x5 tank setup (especially Protection Paladins) are totally honest here, don't you think that it's crazy how much self healing tanks can currently do - and even to each other!?? So much so that an actual healer class would be detrimental to the setup?

    I can't speak of pvp, but yes I think it's crazy how things are at the moment.
    If my 5x tanks have difficulty surviving (i.e. regularly losing one or two of them to WMD mechanics) on non-pure-melee bosses without a dedicated healer unless I significantly outgear the instance and/or use long-cooldown abilities, what detriment exactly is bringing a healer going to subject them to? Not sure if you've actually played with a healer, but I have with a friend and bringing him along completely trivialized Serpentrix which was driving me crazy trying to complete it as 5x paladins. That evidence would seem to contradict your assertion.

    Quote Originally Posted by Weepy View Post
    i dont think its right that you can clear highlvl/mythics content with just 5 tanks. To me it feels that something is wrong when it actually works to just bring 5 tanks. But i have to admit that i was thinking about making a 5pallytank team myself lol =D
    Well, take that to its logical conclusion: if your assertion is that you shouldn't be able to do this with just 5 tanks, then you shouldn't be able to do it with 5x hunters, or 5x of any class, or any non-trinity team. See how this is a slippery slope? Where does it end? How much do people dislike being railroaded down a very narrow path that punishes you for deviating from the orthodoxy?

    Ultimately, the question for me is, is the capability of 5-tank groups (paladins in particular) so completely egregiously broken that it breaks the game for everyone else and causes significant numbers of people to just give up in frustration? I have yet to see any evidence of that. Hell, I have yet to talk to ANYONE that plays a prot paladin that isn't happy with the character and enjoys logging in to play it, and will stay subscribed because it's fun to play.

    And that is my ultimate question: if people are having fun playing the game as it is, why would you purposely make it less fun for some people because their playstyle offends your individual sense of universal equilibrium? Doesn't seem like a winner to me; sounds more like kow-towing to the tyranny of the squeaky wheel.
    Last edited by Ughmahedhurtz : 12-08-2016 at 05:16 PM
    Now playing: WoW (Garona)

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