Really nice to seeMy hunters are still only 790ish and missing third slot. working on that..
any tips and hints on how u set stuff up ?
Really nice to seeMy hunters are still only 790ish and missing third slot. working on that..
any tips and hints on how u set stuff up ?
My setup for my hunters is very simple. Most of the abilitys on the actionbars are just the same on all chars, and I just press stuff. The pet summon of course are different pets on that position, and I use 8 and 9 for 2 different interupts.
The pets I use are:
1) Terror - Tenacity turtle, main tank
2) Tanky - Ferocity turtle, second tank
3) Sheldon - Ferocity turtle
4) Nether Ray - Ferocity, cool heroism effect
5) Crane - Ferocity, battle ress
The other things which have been configured are:
1) Healbot: I use healbot to control a battleres. It's for the one hunter who always use a crane, and I just then left click the BR target. The rest of the hunters can summon cranes when needed, and then I just manually target and ress. I also have each hunters corresponding "Exhilaration" (big self heal) just next to the Healbot health bar, which I can press at times for a targeted heal on a specific hunter. But maybe it's possible to work that into healbot so I don't have to waste 5 action bars.
2) On the 1st, 2nd and 10th position of my "Bottom left action bar" (the one just above the main one) I have my cooldown/misdirect macros. They all contain misdirect to pet, and different amount of offensive cooldowns. I have been using 4 mds to Terror (my main tank) and 1 hunter who simply have Tanky as md target in the macro instead. I have 3 turtles with the turtle shield wall. It's often enough to keep the boss busy, even if it starts to kill my pets and I have to ress. It's just a cycle then, and as long I don't forget to ress/mend and md again, the boss never hits a hunter. Into the battle I often press the mend/heal pet button (for all hunter simultaneously) just to ress and mend as often as possible.
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