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    If I was to forgo any class synergy and didn't want to have the same armor type anymore I would of made my healer a druid instead of a paladin. They are without a doubt the most mobile healer in legion and also come with a battle rez.

    The issue with hardcast healers like paladins is while they have very powerful, efficient and beefy single target heals, you still need to sit still and hard cast to make something happen. Sure, each healer has an instant cast or an ability they can cast while moving but druids can do that all the time. Druids may not have the best ability to top off spike damage quickly but they still have tools like swiftmend and they still have hard cast direct heals.

    I gave each healer a try on the beta to see which would work best for boxing. I leaned on the paladin mainly because it had 20% mount speed (mirrors my DKs), plate, a tank spec and had bubbles and utility to cheese mechanics combined with my DKs AMS. Paladins healers by far have the most targeted ability utility in the game. I also wanted to try out prot and see if it was viable (which it is). Since holy paladins were redesigned to be a melee range healer they were given more hp than other healers so its a bit more tanky than other healers. I believe a holy pally even has more armor than a prot pally!

    Disc priests seem like too much effort to maintain atonement. They feel like something with too high of a skill cap to multibox optimally. You would focus too much on them and not the rest of your toons. The damage they put out is lackluster.

    Holy priest felt are kind of hybrid between resto druids and holy paladins. They feel like they have the most complete healing kit. This would be my 2nd pick after a resto druid for a healer for dungeons.

    Resto shaman have very powerful Smart Heal and AoE CDs but cannot cast most of their spells while moving. I didn't like having to hard cast healing rain every 10 seconds

    I didn't like mistweavers because they channel too much for their hots/healing and are quite mana intensive if you don't use your tea properly. Too much complexity imo for boxing.

    After leveling my enhancement shaman team I did think about trying out 4x enhance and either prot pally or DK. I still think that despite how good rainfall looks on paper and how potent the heal is that they are still far too squishy with only one survival CD. Their AoE is also somewhat poor because it only hits targets in front of them. Positional requirements of abilities are typically not good for multiboxers. If your toons do the IWT "swarm" they may not be able to hit all of the mobs with crash lightnings AoE. The AoE pool from crash lightning and the talent is also quite small.

    I ran my shamans through dungeons for their order hall questline on Normal of Eye of Aszhara and Neltharion's Lair. I ran 2-3 through at a time and I don't think that 4th shaman would make the difference in survival. The shamans were properly geared for the dungeon at 800-805 ilevel. I was still having to be very careful and move them out of AoE very quickly. In Eye of Aszhara my shamans died on Serpentrix when I had to kill the heads. They simply didn't have the HP and aren't quite tanky enough when they have to move out of healing rain.

    I think this team would work but it would take more effort than a tank based comp. In Kara and higher difficulty dungeons melee dps no matter how geared they are get one shot by abilities if they mess them up or stand in them too long. Playing 5 tanks you get more breathing room to make mistakes and deal with the limitations of boxers.
    Last edited by Xeneres : 11-15-2016 at 06:37 PM

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