i have no clue of what tank DPS they are talking about, on heavy AOE DPS can break 1.2m DPS with ease, while a tank can barely break 700k. on single target,and cheesing you cant do more than 200k DPS and that's when you are over 880ilvl at the same ilvl DPS can do 500k sustained. if you consider burst, well then tanks are a joke, DPS can do SO MUCH damage that they will actually pull from you unless you use the TPS multiplier from taunt.


the only situation where tanks can do crazy DPS is when you are 880ilvl and join a heroic for the daily ap and bag. you usually get paired with a bunch of fresh 110s who can barely break 100kdps. and given that mobs cant even scrach me i just chain pull all the trash up to the boss and AOE.

nah, there's no reason to nerf tanks, at all. they were probably answering some casuals question who probably only does heroics. screw them.

as far as the new legendaries, they look pretty nice on paper, but on practice they are crap. we don't need the extra survival, not at all. only on 6+ do we get to the point where we cant just ignore mechanics, and so we can just do them... instead of wasting slots with survival legendaries.

the chain legendary looks nice because it gives us more burst damage... and that's all. and of the trinks one is a massive shield we don't really need (prots have way too many panic buttons as it is.) and a heal thats a joke. the one that looks pretty nice is Kil'jaeden's Burning Wish... BUT im sure we will have to loot as DSP to get it... which means that the pool of potential legendaries will be HUGE. (i don't have ANY of the ret legendaries.)

the haste ring looks pretty, but something tells they will either nerf it, or make it DPS only.