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Thread: 7.1.5 and 7.2

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  1. #1

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    Some interesting notes from the PTR as posted by mmo-champion.com


    • Tank damage is too high in dungeons but solving that is a challenge, as that is tied to their AoE damage.




    • Gorefiend's Grasp Shadowy tendrils coil around all enemies within 20 yards of a hostile or friendly target, pulling them to the target's location. Death Knight - Blood Spec. 30 yd range. Instant. 3 min cooldown. 2 min cooldown.


    Blood) Blood Boil now deals full damage in PvP (was reduced).

    • Developers’ Notes: Frost Death Knight damage continues to be higher than we’d like following the changes in Patch 7.1. For Blood, we no longer feel the damage reduction on Blood Boil is necessary. We plan to make a broader set of changes for them (and other tanks) in Patch 7.1.5.



    (Blood) The Hungering Maw now increases the player's Armor by 10%, then increases by 1% for every additional point put into the Infinite Progression Artifact Trait.

    First one has me worried that we will see a tank damage nerf in the future, again.


  2. #2
    Member JohnGabriel's Avatar
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    Quote Originally Posted by daanji View Post
    Some interesting notes from the PTR as posted by mmo-champion.com


    • Tank damage is too high in dungeons but solving that is a challenge, as that is tied to their AoE damage.
    All I want to do is have a team I enjoy playing and run dungeons and stuff. But I cant if they keep nerfing things.


    I'm not going through all that leveling a third time. If I cant run my 5x pally team anymore I'm just going back to Rift.

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