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Update:
I'm 6/9 Karazhan.
Curator took me a few attempts to figure out but it wasn't that bad. What I learned on him was to turn off IWT and enable follow strobing. The trick to that boss was to stay stacked but to always be moving so the puddles of arcane crap that the boss casts at your location didn't gib your toon. They do stupid damage if you stand in them and can kill you in 2-3 seconds and they also tick very fast. The adds will teleport to you when they do focus them down. The faster they die the easier the fight is. It took me 2 rounds of of the boss and his 100% damage taken debuff for me to kill him. Hes got ~160 million life. He regens his mana (takes 100% extra damage for 20 seconds) after about a minute.
Shade of Medivh is probably the easiest boss in this dungeon and I was able to 1 shot it. he has around 120 or 130 million life. I moved during flamewreath... I tested it by using AMS and I was able to survive its damage. I accidentally moved the 2nd time it was casted and didnt have cds up so i lost a few toons. I ended up doing the last 24 million. The fight is very easy. You want to interrupt the arcane cast and sometimes the frost cast. The rest I let go off. He will iceblock a toon but he casts a fire ability that breaks out the iceblock
I gave ~15 attempts on the Mana Devourer before I killed it. This fight is a pretty big DPS check I found I could only last about 2.5-3 minutes max before it would hit 100% mana and use its one shot. This fight is tricky because it puts an AoE on the ground you want to get out of and you must soak arcane orbs coming towards the boss. If you do it poorly the boss will reach 100% mana too quickly and will one shot you before you are able to kill it. You do get a damage buff from these orbs but they also give you a dot. I think playing 5x paladins would be easy for this as you can rotate bubble and magic bubble and use run divine steed and get way more orbs than a player without an immunity would be able too. I think I barely had the DPS to kill this boss. I tried to maximize my damage by moving as little as possible on my DKs. Sometimes that meant standing in the arcane AoE that is thrown out during the fight. It does about 1 million damage which hurts but its not very fatal unless you are low.
I have not yet killed Maiden, Viz'aduum or Nightbane. I'll have to practice the timer for Nightbane so I probably wont be able to get to him for a few weeks. I kinda am stuck at the last bosses area and cant go back down now. I have a ticket in with blizzard but people in my guiild are saying you cant go back down.
I gave maiden maybe 5 attempts and then was sleepy so I went to bed. I was not doing all of the mechanics properly.
Viz'aduum I've given 23 attempts on Viz'aduum. Its basically a perfect storm of awful for multiboxers. He is Serpentrix 2.0 and dare I say more awful! I got to its 3rd phase a few times but was unable to reliably get past phase 1. The lowest I've gotten him too was 19%. He would have died if I can just get better at P1 and survive the first part of P3. I was pre-potting old war potions and using them when I got to p2 to get through the phases as fast as possible. Every 3 attempts I could use my drums which helped make p1 faster. I found that I really do not need these damage potions. That fight is so chaotic that I found myself getting frustrated when I'd spend 2-3k a pull only to die to something stupid. So for my last 10 or so attempts I just used my flask and tried to concentrate on mechanics. It's very easy to tunnel on this boss and get knocked off the ship trying to handle the other mechanics or to forget to interrupt and the bosses fire dot stacks too high on whoever is tanking.
This boses run backs are pretty demoralizing. It takes almost 3 minutes to run back from a wipe on the last boss. Its not very much fun. I'm getting sloppy/sleepy/frustrated so decided to call it quits for the night.
I still have a few mythic+ dungeons to this week. I may just do enough to secure my +4 or +5 weekly chest and just go back to Kara.
I did get one part of the set from Shade of Mediv on one of my DKs (the neck). There is a neck and a cloak that give you 10% damage and healing for 2 minutes after you defeat a dungeon boss. I'm going to make it my goal to use my bonus rolls on these two bosses and get this set on all of my toons. I think it will be very powerful and may be the edge I need to push into mythic 7 and beyond (and hopefully beat the timer!).
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