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    Attumen/Midnight - Horse had ~30 million HP - Attumen had ~65 million

    This is the first dungeon fight in legion that I have had to switch back to holy paladin and play 1x holy 4x blood due to the required magic dispel. I guess whenever I greatly over gear it I can probably do it again as prot. if I had good timing of magic immunities and was able to transition midnight fast enough I may be able to do this fight as 5x tank specs.

    The general overview of the fight is 2 phases: 1st a mounted phase where you attack Midnight to 50% then it switches to a on foot phase during this time Midnight regenerates health and you have 25 seconds to get as much damage into Attumen as possible while midnight heals to full and starts the mounted phase again. Attumen does not heal.

    During the mounted phase Attumen casts a Party wide AoE Magic DoT called "Intangible Presence" this applys a debuff to everyone in the party. In order to dispel the "true" debuff you need to look at each of your toons to find the one with a ghostly shimmer ontop of their character model. He does this about once per 30 seconds. This is very annoying to do as a boxer while you handle the other mechanics and more so when your toons are stacked or some of your toons are on the other side of the boss. If you dispel the wrong toon one the entire party suffers 600k damage and you have to wait until you can dispel again as it will not clear the dot. This dot does 200k damage every 2 seconds until it is dispelled to the entire party. The boss and midnight will also deal moderate damage with a combined attack. Midnight also does an ability called mighty stomp that deals about 300k damage and interrupts spells for 3 seconds.

    Once Attumen dismounts and starts the ground phase he and Midnight both do cleave ability's. Midnight runs around and performs a fairly large but not too dangerous cleave in a line called "Mezair" that does about 600k damage and is directed at attumens location. That is all midnight does during this phase. Attumen does a dangerous cleave combo. the first attack is called "Mortal Strike" that lowers the hp of anyone affected by it by 50% hp. The second is called "Shared Suffering" this does about 5 million damage to the entire group directed at the tank. You cannot dodge both attacks of these attacks and need to soak shared suffering with at least 4 toons since the tank has 50% lower life. For me I just had my DKs soak it and kept my paladin slightly at range. You want to make sure only one toon gets hit by "Mortal Strike" or you wont have the HP to soak shared suffering. What makes this phase so dangerous is getting hit by the combo from attumen and then having midnight hit you with a cleave while you are stacked from Midnight while you just soaked the

    During the 2nd and further mounted phases the boss also gains the ability "Spectral Charge" which summons an annoying line of spectral horses that are basically a one shot at 1.8-2.1 million damage if you hit them. Its similar to Cordana but requires faster movement. This is very annoying to also have to deal with also dispeling the correct toon with the AoE dot and also dodging the horse walls. I found the best thing to do was to dodge one horse wall and immediately position your toons behind the one that just passed you. They are very tight on their overlap and I did not find a "safe" spot to stand as it does it all around the room and into the stables area. You want to stay in the bosses circular room as the outer parts of the rooms can trap you and make you eat a horse wall.

    Once Attumen dies midnight will enrage gaining 100% more damage but also taking 100% more damage and will only use the stomp to interrupt casting until dead.


    Maiden of Virtue - ~130 million HP.

    This is not a very complicated fight but it is quite difficult for multiboxers especially melee multiboxers and we are also under fairly tight dps checks to finish the fight before we run out of room and to beat her damage checks on the shield. The fight is also unforgiving if you miss an interrupt.

    She does an ability called Holy Bolt which does 300k damage and then chain jumps to another target in 6 yards dealing increased damage. It only hits a target once but if you are stacked the toon at the end of the chain will take massive damage. Because of this you need to spread your melee toons out some. She also casts Holy Shock at the tank every 15 seconds that must be interrupted. If it is not interrupted the tank will take 50% increased holy damage and the debuff lasts until the fight is over. The holy shock debuff combined with a bad chain of holy bolt is responsible for the majority of my toon deaths about 60-70% into the fight. I think I can survive a few jumps of the holy bolt chain but we cannot miss any interrupts or it will result in a death for whoever has the increased holy damage taken debuff.

    She does an ability called Sacred Ground that is targeted on a a non-tank player and after 4 seconds a patch of light will form from their location and slowly grow to a 20 yard radius. You want to keep this near the wall or keep placing them near each other so you have more room to work with. These light patches last 2.5 minutes before they expire. Standing in these light patches give you a stacking DoT that is used to break free of Mass Repentance. You want to either stand on the edge of the light patch that is growing or to run in and quickly get get the DoT to break repentance. She will cast 2 of these light patches between her combo, detailed below. Sacred Ground dot does about 300k damage every 2 seconds for 16 seconds so is a very damaging ability even at just one stack.

    She does a combo with Mass Repentance > Holy Bulwark and Holy Wrath. These require you to get a stack of the sacred ground dot on all toons and then once it ticks(every 2 seconds) it will break you out of Mass Repentance stun. She will then casts holy bulwark to put up an absorb shield for about 4.7 million damage and you have 10 seconds to break this shield and interrupt her. Failing to do so will make everyone in the group take 100% more damage for the rest of the fight, which stacks.

    I had a few 40-50% wipes on the boss. I only gave it maybe 5 attempts. I'm still getting down the timing. I think once I figure out the timing then it shouldn't be so bad. The room is bigger than you think so I don't think I'll run out of space. I don't think I was moving the boss enough and was standing too close to the growing sacred ground because the boss casts a good bit its difficult to move her and I had to stand in the sacred ground on a few attempts to dps through her shield and interrupt holy wrath. I also didn't know missing the interrupts gave me a damage debuff until my later attempts.

    The wowhead guide says to stagger your cool downs for each bulwark phase to ensure you have the damage to break the shield and interrupt the cast. I didn't have trouble breaking it with 5 tanks (provided I didn't have to DPS in sacred ground!).

    Hopefully tonight I'll kill this Boss and Curator and then start to work on the upper bosses which drop 860 loot vs the 855 on the lower half. So far none of the loot that dropped has been an upgrade .
    Last edited by Xeneres : 10-27-2016 at 04:30 PM

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