Just an FYI... [dead] (and its opposite) implies [exists], so putting both conditionals in there is redundant.
Just an FYI... [dead] (and its opposite) implies [exists], so putting both conditionals in there is redundant.
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Uh... because [exists] doesn't imply [nodead]; [nodead] implies [exists]. Obviously, if you weren't using [nodead] in an older macro it would target corpses, because both types of units (those dead and not dead) physically exist in the game world and are within targeting range of the character(s) executing the command.
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