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  1. #1
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by MadMilitia View Post
    /target [exists, nodead] Grasping Tentacle
    /target [exists, nodead] Destructor Tentacle
    /target [exists, nodead] Stinging Swarms
    /target [exists, nodead] Blazing Hydra Spawn
    /target [exists, nodead] Shackled Servitor
    /target [exists, nodead] Faceless Tendril
    /target [exists, nodead] Bellowing Idol
    Just an FYI... [dead] (and its opposite) implies [exists], so putting both conditionals in there is redundant.
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  2. #2

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    Quote Originally Posted by MiRai View Post
    Just an FYI... [dead] (and its opposite) implies [exists], so putting both conditionals in there is redundant.

    Sure about that? I recall sometime back I had them [exists] and it was targeting corpses..

    Maybe this functionality changed? Hm.

  3. #3
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by MadMilitia View Post
    Sure about that? I recall sometime back I had them [exists] and it was targeting corpses..

    Maybe this functionality changed? Hm.
    Uh... because [exists] doesn't imply [nodead]; [nodead] implies [exists]. Obviously, if you weren't using [nodead] in an older macro it would target corpses, because both types of units (those dead and not dead) physically exist in the game world and are within targeting range of the character(s) executing the command.
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