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    The best way to tackle Dargrul is to make sure you use active mitigation on the toon tanking him when molten crash happens or else that toon will be knocked back quite a bit and take extra damage. This is annoying because the boss then chases after that toon and it can even reset the boss if you get knocked away too far.

    As for the rock spike cone from Dargruls Landslide ability, if you spread your toons out a bit around the boss they all wont get knocked back when he does landslide. I always try to taunt on bosses that do knockbacks and/or fears to minimize movement of the other toons which helps improve your DPS.

    Its also good to aim the landslide away from the crystal spikes if you need to use it for the magma wave. Fun fact: if you kite the charskin add into the crystal spike it will be stunned and take 100% extra damage for 10 seconds. So far I just rotate my immunities and never actually need to use the crystal spikes.


    On Naraxas its one of the only fights I prefer physical bop to magical bop. You can bop the Toon taking spiked tongue and they wont take any damage. I never bother to run away with it. Its also very important to kill adds you can let maybe 1 or 2 get eaten but anymore than that and you will have some major issues at 20% when she frenzies. Depending on your damage you will get 1-3 stacks of ravenous. At 20% when she casts frenzy that is where you save any remaining bops and blow all your defensive CDs to survive. It sucks because it does heavy poison damage for melee but you need to try to save your defensives cds for the end and your offensive cds to make sure the adds die.


    The only saving grace to Serpentrix is that it repositions every 33%. The best way to handle the poision debuff is to swap windows to that toon targeted by it and step left or right and quickly strafe your other toons the other direction and then from that one toon try to make it as small as possible. Once its done take your toon back to your pile of stacked toons and then repeat that until she submerges and moves to another location. You should only have to deal with 1 to 3 poison debuffs each 1/3rd of her life. Its also very helpful to kill serpentrix 1st or 2nd. All the awful debuffs like winds and lightning hazard happen after you kill the other bosses. I killed her first and it was much easier without the RNG winds pushing my toons into water traps with the poison debuff. Its also nice to not take 800k damage from RNG lightning that loves to target stacked toons.
    Last edited by Xeneres : 10-06-2016 at 03:10 PM

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