I don't think that I did record it. I do largely the same route as my +5 video but may do my trash pulls a bit safer in +5 vs a +2. I may double up on a few pulls in +2. You can see my boss timers for when I killed a boss in the screenshots.
Here is an overview of how I clear the dungeon:
Before the first boss I always go for Lady Velandras. She may hit hard but its much easier to deal with her than to deal with the Soul Echos from the other mini-boss. I pull these packs one at a time I do not double up or mess around with the multiple councilors except for that 3 pack after the first 4-5 pack.
On the first boss I do enough damage that the boss only casts soul echos once and I immunity it with AMS and magic bop so I do not have to move except for the 1 swirling scythe. I always drums the 1st boss and save the drums for the last boss. He may cast reap soul but my damage is so high it pushes him to the ghost phase and he cancels reap soul. Its not that deadly anyway on Mythic+2 even if it did go out. I then continue dpsing the boss and get him to around 15-20% then I grip at least 3 of the ghosts up and kill them when they get close then I use a minor CDs to survive the explosion and go back on the boss. He typically dies right after that and may cast 1 more swirling scythe.
For Illysanas trash - I always separate the room into 4 pulls on Mythic+5. One at the start with the 2 melee mobs pat + the first 5 packs. Then the 2nd 5 pack pat with the cat pat then the 3rd group and then finally the 4th group with the guys that jump down. On Mythic+2 I have pulled the first two pulls together maybe 10-15 mobs and AoEd them down which saves a lot of time but is risky if you get AoE stunned. I have lost 3 chest before doing when this pull went wrong. With icebound back on DKs now I can use that to not get stunned or to break stuns and focus on killing the arcane adds and arcanists first. Deathgrip can interrupt the AoE stuns for both these commander mobs and the lancers going towards the last boss which is nice.
For Illysanna I have enough dps to ignore the adds and burn her down on Mythic+2 without lust. I may repentance the melee add but if I don't then I taunt with the pally to keep the melee add facing the pally so I can dodge its stuns. Illysanna dies 10-15 seconds after the adds spawn. I think I killed her in like 50 seconds on Mythic+2 this week. On mythic+4 or higher I have to kill the adds because she has a lot more health and everything does a lot more damage.
I 100% never ever screw with that Scavenger, Trickster and Wrathguard room. I pull those individually or at least get rid of the patroling Felguard and Felhound. I may double up 2 demon packs as they are not very dangerous without the threat of the wrathguards assuming I do not have an awful affix.
Smashspite is very easy with 5 tanks so nothing to do here but burn him down.
After that event there is the felbat and felguard gauntlet. I always pull 3 felguards at a time so there are only 2 pulls to do the gauntlet. The felguards do laughable damage even with 3 stacks of their buff the main threat for your typical group are the bats killing a squishy which is not a problem with 5 tanks.
For the lancer pulls I pull the two swords men at the start with the lancer and swordsmen togeather. Then I handle once lancer pull at a time which I believe there are two more lancer+ swordsman pull before the final pull. On the last pull it is possible to get 2 mobs only but it doesnt happen very often. Sometimes I'll repentance the close lancer and kill the other one that comes down. If icebound is up ill pull both and use icebound as soon as the first stun goes out so i can continue to dps.
For the last boss I've found its best to use drums midway through Kur'talos him and then to use CDs and potions as soon as you get the buff for the demon. There is no point waiting until the demon is out to use drums because it will go to waste when the boss is unattackable for the laser circle.
Overall, I've gotten more gear and started to use potions so its allowed me to do much better on timers. I pull about 350-500k burst on bosses on all of my characters while my old war potion is running with drums. My DKs essentially do triple damage + the echo from old war with double dancing rune weapon. My paladin actually can put out respectable ST burst but it is ultimately slightly lower than my DKs. The DKs demolish my paladin in AoE, its not even fair.
I think it is better to just use potions for damage than it is to invis pot since it puts your potions on cd for 10 minutes unless the pack you are skipping will save you a lot of time.
This week I'll get Mythic+3 chests with an affix so depending on what I get I will probably only beat the timer but on some I may be able to get 2 chests.
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