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afaik the fix wasn't for boxers, serverside wow uses a similar system as the one EVE online uses. time on the server is divided in "ticks" i guess they do this for the same reason they do it on EVE, to save bandwidth and keep the server hardware usage to the minimum.
using ticks works usually, but can lead to things that shouldn't happen and potential exploits by top end guilds. back on beta the only team to make mythic +6 and over, was made of 4 tanks and a healer, and 3 of the tanks were prot palas. after this they changed the heals (around the time they also buffed the heal on prepatch), after this the dudes running those teams decided to deck them and play the game proper.
keep in mind this "ticks" seem to go at a one second interval, more than enough for a coordinated team of players.
if you were boxing on old azeroth, back on the day, we could activate the same thing on multiple characters at the same time and we would get multiple credits to quests, for example.
in some VERY rare cases we still can. for example on the WQ in suramar where you have to give arcwine to the meth-heads if you click the dialog option on all windows at the same time you can get multiple credits using only one mob. not a real abuse seeing as the advantage we get is doing a quest in two minutes when it usually takes 5. but think of how this could be used on mobs that used to give you things for interactions. or to spawn mobs with quest items indefinitely, bosses in dungeons, or a wide arrange of weird and unintended things.
blizzard has been actively moving away from this, after the azeroth revamp in cata and ever since with new content finding quests where you can take advantage of this is very rare. on legion the only quest i found is that one in suramar. and if i recall correctly there's the one where you have to ress the small drakes.
as far as the team, im currently doing 5 prots, the DPS is pretty good, and on par with high lvl mythic groups. the problem is mobility and the disparity between damage on trash and damage on bosses. on trash you can pull some INSANE dps, specially if you pull a ton of mobs and let them pick whos going to tank them instead of taunting them and then just rotate blinding lights and hammers while consecration and Avengers mow them down.
on bosses whoever, DPS can tank badly. if you can burst and don't mind trowing 5k gold in 5x pots then you can pull some monster DPS. but if the fight has a lot of movement, lots of gtfo the fire moments and target swapping, DPS stinks. it can go from 700+ down to 400ish... that's usually and two to three minutes on the fight. and some fights are a bitch to do. Nal'tira and the worm boss in neltharions lair come to mind. doing that on a single pull on mythic 4+ is pretty much impossible.
im thinking of going 3 prot 2 ret once i get the proper legendaries. to compensate for the lack of boss DPS
Artifacts are at 22, took the HoT first and moved my way up to Tyrs enforcer and down to bulwark now. (2 points away from it)
http://www.wowhead.com/artifact-calc...UbAFG4BRvAVPwE
i think its the best for boxers, hammer time is useless. faiths armor is nice but only as a burst dps gain. and faiths armor is only good if you have one tank, quite pointless when you have five and you can just taunt off if you are in danger or debuffed.
and all the talents along the way are useful with the exception of the extra block chance.
and don't even bother with enchants... get the crap ones for rings for extra Versa... the neck enchants are complete crap. mark of the priestess is garbage... heals for about 1.5m when i add up the entire team on a fight where they healed over 50m. its not even a smart heal. :/ and will often proc at the moment you pull doing an overheal. -.-'
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