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not really, if you cast all the heals at the same time they heal for the updated amounts. the multi heal with no reduction was hotfixed a few days before the prepatch. (you could do a lay of hands using only two heals.)
it will fully heal because the % heal is calculated first, THEN its increased Scatter the shadows and by versatility.
imagine you have 0 /100 hp (i know its impossible, but its to make the numbers easy.) you do one cast with a tooltip of 30% you get afaik 30 hp * .18 * versa lets pretend you have 10% vers so you would get 38.94 hp
this extra healing is what creates the illusion that the healed amt is updating once, so you would get 38.94 *5 = 194.7 hp .... the truth is that its not updating once, its updating with every cast. but even updating properly you still get 100% health back, just not as OP as you though. (not that having over 100% hp healing would matter) this same effect can be seen with +% healing effects from avenging wrath and the last boss in BRH
if you cast all the heals at the same time you WONT get:
30
30
30
30
30
increased to 194.7 hp
if you cast them all at the same time you "should" get:
30
21
14.7
10.29
7.203
increased by Scatter to 98.16774
and then by versa to 107.984514
BUT blizzard has some wonky serverside code to prevent this. so in reality you get:
30
30 (no effect)
21
21 (no effect)
14.7
Increased to :
85.2786
will you still get topped? yeah, but consider this. you now have all your heals in cooldown.
you could have done the same with 3 heals, and used the other two to much greater effect on other targets. this gets even worse when you consider that this serverside "fix" is not working all the time the same way, you will sometimes see 3 heals with no effect!
the point is: IF you cast all heals at the same time you will usually get healed by the first cast, the third and the fifth. the second and the third will show as having the same healing as the preceding one, even on the combat log, but don't seem to do any healing. you can see this if you tank is under heavy MS effects.
the best usage of HoP is to stagger cast. so DO NOT cast them all at the same time. just make a hotkey that does round robin. if you cast them all at the same time going past mythic 3 is a nightmare, some bosses will destroy you with meele attacks alone. if you wait for the tank to get to 20 % to do an uber heal you wont have any healing left for aoes. or the next time the boss smacks you on the face for 400k damage
the one thing that does stack is Light of the titans (each alt will cast one), that's a nice 50k hps on the tank with 100% up-time. definitely a great trait. it will also get casted on the caster. so if you cast 5x on the tank he gets 5 Hots, and all the alts get 1 for a total of 9 hots and if you cycle cast them you can keep all the hots refreshed. with proper timing you can keep up to 20 hots rolling on the entire team. currently its about 40% of my healing on Aoe heavy fights.
sadly it doesn't seem to be modified by haste, and its scaling is just plain terrible... mastery is a garbage stat for prot and without it, strength just doesn't translate in enough AP.
as far as Mythic+ goes im doing 750k dps on bosses, with an average of 675k dps on the entire run. sounds pretty good, but i feel the ceiling is at M5 currently, going past those levels you need to do invi runs to skip trash and having to take Hop over Kp and Spellwarding over Cavalier your mobility, A lot. not to mention i can't start a boss bull until i have wings, pot and my alchemy trink off ICD. so i have to sit doing nothing for a good 30 secs. (i can burst 2m DPS for the first 10 secs)
also, im chugging PoW like its candy... down about 60k gold per run in pots alone.
to think regular players bitch about having to pot and flask a single character... lol
Last edited by CMKCot : 10-11-2016 at 06:07 AM
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