The Big paladin heal can be improved with the lvl 75 talent http://www.wowhead.com/spell=213652/...-the-protector
The heal can be cast on any player, and the cooldown on it is also reduced!
And together with the lvl 100 talent http://www.wowhead.com/spell=204074/righteous-protector the remaining cooldown can be reduced/removed further whenever we need. With this Protection paladin becomes a ridiculous healing machine.
Also having at least 1 paladin which can apply this on the boss also helps http://www.wowhead.com/spell=183778/judgment-of-light
Yeah level 5 is fine, and I could probably push it a bit further if I really wanted. I don't know really about what the average non boxer is atm. But at level 7 with noticeable raw increase, and 2 affixes with a tight timer, things are getting serious. I'm top m+ players in my casual non boxing guild.
Anyway if you only care about results, I believe that DK:s are stronger in most aspects. However I care more about what's fun. I enjoy playing my paladins. Just like my x5 hunter team, they are not going to survive in high m+ or even all boss encounters. But I have been able to do what I want with them so far, and enjoyed it. If one only cares about the highest mythic + or even raids, you probably just want to drop boxing and do it single anyway![]()
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