Quote Originally Posted by Ellay View Post
Watching the videos I see the DK's have quite a bit of self healing, but what is the Prot Paladin doing for healing? His main 50% heal seems like it only works on self.
For the mythic level 5, isn't that still pretty good? Or what is the average non boxed player ramped up to now in difficulty?
The Big paladin heal can be improved with the lvl 75 talent http://www.wowhead.com/spell=213652/...-the-protector
The heal can be cast on any player, and the cooldown on it is also reduced!
And together with the lvl 100 talent http://www.wowhead.com/spell=204074/righteous-protector the remaining cooldown can be reduced/removed further whenever we need. With this Protection paladin becomes a ridiculous healing machine.
Also having at least 1 paladin which can apply this on the boss also helps http://www.wowhead.com/spell=183778/judgment-of-light

Yeah level 5 is fine, and I could probably push it a bit further if I really wanted. I don't know really about what the average non boxer is atm. But at level 7 with noticeable raw increase, and 2 affixes with a tight timer, things are getting serious. I'm top m+ players in my casual non boxing guild.

Anyway if you only care about results, I believe that DK:s are stronger in most aspects. However I care more about what's fun. I enjoy playing my paladins. Just like my x5 hunter team, they are not going to survive in high m+ or even all boss encounters. But I have been able to do what I want with them so far, and enjoyed it. If one only cares about the highest mythic + or even raids, you probably just want to drop boxing and do it single anyway