So if we conclude that dk:s handle magic damage, and paladins are better at taking physical. Seems you have nailed the team setup then, having the paladin take the boss physical hit damage and the rest of the team having a good resistance to random AoE of encounters which is most often magic damage.
I've only completed 6 mythics on total, and I'm pretty sure that the 4 left are probably harder than the 2 suramar dungeons.
Eye of Azhara for example, I did that on heroic. All the incoming damage on bosses (specifically the third) I can't imagine that on mythic.
And class differences aside, you must have handled things very smooth that fight to manage his Rampage (or whatever it is) while he spawns adds. As a boxer I'm far away from handling difficult boss mechanics in an effective way. Again I must say that getting that boss/dungeon done was a great achievement

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