think we need to dig in this function a bit, not familliar with those new events yet, but it would be very fun to add names in front of the dmg lines (at least i would like it myself)

-- Parses all combat events using combat log events
Code:
function SCTD:ParseCombat(arg1, timestamp, event, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, ...)

--custom search first
--if (db["SCTD_CUSTOMEVENTS"] and SCT:CustomEventSearch(arg1) == true) then
--return
--end

if not COMBAT_EVENTS[event] then return end

  local toPlayer, fromPlayer, toPet, fromPet
  if (sourceName and not CombatLog_Object_IsA(sourceFlags, COMBATLOG_OBJECT_NONE) ) then
fromPlayer = CombatLog_Object_IsA(sourceFlags, COMBATLOG_FILTER_MINE)
fromPet = CombatLog_Object_IsA(sourceFlags, COMBATLOG_FILTER_MY_PET)
  end

  --if not from player or pet, then end
  if not fromPlayer and not fromPet then return end

  local healtot, healamt, parent
  local amount, school, resisted, blocked, absorbed, critical, glancing, crushing
  local spellId, spellName, spellSchool, missType, powerType, extraAmount, environmentalType, extraSpellId, extraSpellName, extraSpellSchool
  local text, texture, message, inout, color

------------damage----------------
  if event == "SWING_DAMAGE" or event == "RANGE_DAMAGE" or event == "SPELL_DAMAGE" or event == "SPELL_PERIODIC_DAMAGE" or event == "DAMAGE_SHIELD" or event == "DAMAGE_SPLIT" then
if event == "SWING_DAMAGE" then
  amount, school, resisted, blocked, absorbed, critical, glancing, crushing = select(1, ...)
else
  spellId, spellName, spellSchool, amount, school, resisted, blocked, absorbed, critical, glancing, crushing = select(1, ...)
  texture = select(3, GetSpellInfo(spellId))
end
text = tostring(amount)

if (amount < db["SCTD_DMGFILTER"]) then return end
if (crushing and db["SHOWGLANCE"]) then text = SCT.LOCALS.Crushchar..text..SCT.LOCALS.Crushchar end
if (glancing and db["SHOWGLANCE"]) then text = SCT.LOCALS.Glancechar..text..SCT.LOCALS.Glancechar end
if (blocked) then text = string_format("%s (%d)", text, blocked) end
if (absorbed) then text = string_format("%s (%d)", text, absorbed) end
if (event == "SWING_DAMAGE" or event == "RANGE_DAMAGE") and school == SCHOOL_MASK_PHYSICAL  then
  if fromPlayer then
    self:DisplayText("SCTD_SHOWMELEE", text, critical, nil, nil, destName)
  elseif fromPet then
    self:DisplayText("SCTD_SHOWPET", text, critical, SCHOOL_STRINGS[school], resisted, destName, PET)
  end
else
  local etype
  if fromPet then
    etype = "SCTD_SHOWPET"
  elseif event == "SPELL_PERIODIC_DAMAGE" then
    etype = "SCTD_SHOWPERIODIC"
  elseif event == "DAMAGE_SHIELD" then
    etype = "SCTD_SHOWDMGSHIELD"
  else
    etype = "SCTD_SHOWSPELL"
  end
  self:DisplayText(etype, text, critical, SCHOOL_STRINGS[school], resisted, destName, spellName, texture)
end

  ------------misses----------------
  elseif event == "SWING_MISSED" or event == "RANGE_MISSED" or event == "SPELL_MISSED" or event == "SPELL_PERIODIC_MISSED" or event == "DAMAGE_SHIELD_MISSED" then
local etype, miss
if event == "SWING_MISSED" or event == "RANGE_MISSED" then
  missType = select(1, ...)
  etype = "SCTD_SHOWMELEE"
else
  spellId, spellName, spellSchool, missType = select(1, ...)
  texture = select(3, GetSpellInfo(spellId))
  etype = "SCTD_SHOWSPELL"
end
if fromPet then etype = "SCTD_SHOWPET" end
miss = getglobal(missType)
if miss then
  self:DisplayText(etype, getglobal(missType), nil, nil, nil, destName, spellName, texture)
end
  ------------interrupts----------------
  elseif event == "SPELL_INTERRUPT" then
spellId, spellName, spellSchool, extraSpellId, extraSpellName, extraSpellSchool = select(1, ...)
texture = select(3, GetSpellInfo(extraSpellId))
self:DisplayText("SCTD_SHOWINTERRUPT", SCT.LOCALS.Interrupted, nil, nil, nil, destName, extraSpellName, texture)
end
end
Lines 10-17 should be changeable to see your party pets, not sure if the events support it, but it prolly does

btw:
doesnt the next line express the availability of a dmg filter minimum? (like sctd used to have for mana/health, not at home right now so i cant check)
if (amount < db["SCTD_DMGFILTER"]) then return end