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Performance per window is tricky.
- Render Scale usually refers to an in game setting in WoW, which render your game image at a higher resolution than the game is set to, this is then scaled back down for display. Assuming a 200% render scale on a 1920x1080 resolution your game may be rendering internally at 4k. If you already have 4k, then it would be rendering internally at 16k. Idk if you can set a render scale < 100% to improve performance (/e appears you can) , but if you did, it would increase blockiness (i.e. look more like minecraft - although not bad).
- Lowering window resolution to increase performance is fine, but usually the game UI doesn't scale down with the resolution change, so at lower resolutions the game UI is taking up a larger proportion of the game screen relative to the resolution. e.g. say you change from 1920x1080 to 960x540, this is a 50% drop, but the game UI elements, like the actions bars, may only have a drop from 32 pixels high to 24pixels high, so only a 25% reduction. This can effect your broadcasting ability because all of a sudden UI elements are not necessarily the same size, nor in the same place as they get shuffled around. This tends to be one of those options to avoid if possible. Resolution shifting also causes delays on switching characters as the game resets itself to the new resolution (and may shuffle the UI elements around to fit). This one only applies if the games are in individual resolutions
- In ISBoxer, the Window Layout Wizard also has an option for this called 3D Render Size (on the right hand side at the bottom). The effect of this is you can set a Render size less that the display size (or active region size). Again it will come out a bit blocky and minecraftish, but, as the preference is for all windows to render internally at the same resolution to keep the broadcasting lined up and the game UI the same scale, this works for that option. On WoW, with the renderscale option, it is better to avoid this one too.
- With WoW, you can set certain render quality and LOD rendering properties via the CVars, which MiRai covers in this post, and a video (thanks Wubsie, couldn't find that). In this setup you use a couple of macros, and have these switch your main toon to look nice, while the backgrounders don't get a high LOD, or all the fancy trimmings. The idea is to stick to settings which can change almost instantly, so this rules out texture quality changes and such like as they require a full reload from disk.
- Another option is to just turn off/lower the rendering settings on your slave toons via the in game options. They wont change to look nicer when you switch toons, but it should lower the requirements for presumably the toons you mostly don't drive from.
Last edited by mbox_bob : 08-29-2016 at 01:56 AM
Reason: expanded some more, fixed link
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