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  1. #1

    Default

    You might not be actually switching targets, but you are telling the [slave] game(s), to go find out what the other characters target is, and then update their targets to whatever the main has.

    The slave game instances have no idea whether your mains target is still the same as it was 1 second ago, so they query the server (because they don't just talk amongst themselves locally). By the time they find out (receive data back from the server), they could check to see if it is the same as their existing target, or they could just update the target entity pointer. It shaves a few CPU cycles to just update it, and not bother checking if they are the same, so it does, but you will for a very short period, have no target (this period can be so small that the UI doesn't get an update + plus it is coded to not show the drop and reacquiring during a target pointer change).

    And while that is all going on, your F6 keystroke is being processed, so sometimes it hits while your slaves have a target, and sometimes it does not because they are in the process of updating.

    You don't need to delete all the mapped keys. Just select the F6 one, open up the steps and delete the first Action, which is "Do Assist Me in Non-Combat Key Map -> self".
    Last edited by mbox_bob : 07-29-2016 at 09:32 PM

  2. #2

    Default

    Will do, thanks again.

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