Quote Originally Posted by 'Otlecs',index.php?page=Thread&postID=114498#post1 14498
I started using this a couple of weeks ago, and it's great

The only glitch so far is that *often* one or two of my guys will go flying off somewhere else. The worst so far was intending to fly from EPL to WPL and two of them ended up in Rebel Camp. It's possible that they don't all have the same set of flightpaths, which I guess is a contributary factor.

I'll give the update a go. Thanks Zanthor.
There is no logic on the flight paths at this time, if Toon1 has 20 flight paths and Toon2 has 10, they may not line up numerically (1 may be 1, but 3 may be 5) and what happens is... off to the wild blue. The way I'm currently handling flight paths is event based, which basically means that the master has already left the ground before the slaves get the message to go... I'll have to see if I can find a string based flight path reference in that event.