There is no logic on the flight paths at this time, if Toon1 has 20 flight paths and Toon2 has 10, they may not line up numerically (1 may be 1, but 3 may be 5) and what happens is... off to the wild blue. The way I'm currently handling flight paths is event based, which basically means that the master has already left the ground before the slaves get the message to go... I'll have to see if I can find a string based flight path reference in that event.Originally Posted by 'Otlecs',index.php?page=Thread&postID=114498#post1 14498
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