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  1. #11
    Rated Arena Member Kruschpakx4's Avatar
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    Dec 2008
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    I've done a little beta arena yesterday, havent played for half a year now so I didnt really know what to do but it worked out really well. Windstrike+doom winds + random numbers from random damage sources (I couldnt track down from where they all came from lol) is gonna be oneshot in its current state for 3-4 shamans. Counterstrike totem, as expected, is retardedly op. If you drop it in a zerg fest and they dont see it they basically kill themselves in a couple of seconds. I had a duel vs a warrior and killed him in 2-3 sec with ascendacne+cs totem while he had cooldowns up too. The totem has 5 hp though so against better players its not that useful but in the <2200 3v3 it can win the game for you.

    Our dps is also sick, I forgot bloodlust half the time but when lining up with doomwinds every 45 sec it hits hard. Maelstorm generation is also quite easy, as long as you are withing 10 yard range on a target to spam bolderfist you wont run out of it. Speaking of it, all of the rockbiter/flametongue/frostbrand/boulderfist attacks have 10 yard range which makes up abit for the loss on windwalk totem I guess. Right now lava lash is not hitting that hard so I would use the maelstorm on healing, the heals do 175k on a 1.5M healthpool so alittle over 10%, thats quite ok considering with 100 maelstorm you can spam 5 instant heals in a row. The limiting factor is mana though, healcost is not reduced by maelstorm so after those 5 heals you have to attack stuff to reg mana, full mana bar takes approx 15 seconds.

    Mobility is somewhat ok, we still have 60% runspeed+root remove on 60 sec cooldown and a charge called feral lunge (which is far bettern than the crappy totem in that tier, even for multiboxing), what sucks though is that the healing rain is in the same tier. If you're about to do a world pvp team I would suggest to add a dk to the team (blood for double deathgrip) and then take the instant healing rain talent, its quite good for group healing.

    As for the bad stuff, no more shamanistic rage for enhance, but astral shift which is weaker overall. No more tremor /grounding totem so get used to stay in full fear whenever you have no trinket ready :/. That does suck but since cs totem has 100% uptime its gonna make up for it, atleast in world pvp.

    Gonna test ret and dk next. In case of cs totem nerfs I'm gonna play Kromtors dk/ret combo because the gameplay is going to be cool with trinket+cc dispel rotations. Shamans got their skillcap massively lowered since you no longer have to track windwalk/tremor/reset totems cooldowns, not sure how fun it is on the long run with basically zero totem management.
    Last edited by Kruschpakx4 : 06-22-2016 at 05:10 AM

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