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  1. #1
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    The problem with World PvP in general in Legion is that stat templates don't take effect in world, making world pvp pretty much worthless in Legion. Any mythic raider can walk up to an LFR geared boxer and AoE him twice and hes dead. Its silly. Hopefully they allow stat templates in world like they have in instances to fix this, if people complain enough.

    As far as classes go DK's have had a lot of changes. I kept my eye on them since alpha began, then through beta still. If your going DK, you'll still want to run frost/blood os but its about only about half as strong as it was in WoD due to Rime. Your Howling Blast now reguires a proc to do full damage (Buffs it by 300% after you obliterate). You can buff it via talents, and now you have 6 runes to spam it instead. But it wont hit nearly as hard anymore unfortunately without you obliterating first.

    For Demon Hunters they could be pretty decent in tank spec for world PvP. One of the main attacks (and most other main attacks for Vengeance) are AoE/Cleave abilities. One interesting ability is soul cleave or something like that, it hits all enemies in front of you for (on my DH) 158k dmg and heals for 180k. As long as you can manage being hit at range they look good. Maybe not the best damage though if your facing larger raids with many healers, you won't beat the heals unfortunately. The other DH spec increases in speed with Mastery but has very very few AoE abilities. Mainly just eye beam and the other one.

    Warriors have had a lot of good work done on them. Arms warriors (If you know how to box warriors, some people find it tough) look fantastic in legion for boxing. Cleave and Whirlwind are basically both main attacks now and Mortal Strike can hit another target. They have a lot of cleave AoE that is just built into their main attacks. Combine that will the CD's they now have and you could run 20 of them into a blob of 60 players and take them all out in a cleave or two. Fury is meh right now, i've been looking a lot at it hoping it improves since currently its the only spec with Bladestorm. But for boxing it doesn't seem amazing. Just my opinions so far from what i have seen on Alpha and Beta

  2. #2
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by Malseph View Post
    The problem with World PvP in general in Legion is that stat templates don't take effect in world, making world pvp pretty much worthless in Legion. Any mythic raider can walk up to an LFR geared boxer and AoE him twice and hes dead. Its silly. Hopefully they allow stat templates in world like they have in instances to fix this, if people complain enough.
    I asked ebony to check out if counterstrike totem has internal cooldown/reflects aoe damage. We can confirm that even spells like chainlight/bladestorm are getting reflected and there is no internal cooldown. To clarify: if you bladestorm 5 people and one of them has cs totem up, you get every single hit reflected back on you. Furthermore the totem buff stacks, so if you bladestorm 5 shamans with 5 cs totems up you die almost instantly. Considering that this totem is pretty much useless in 3v3 since you can just onehit it I doubt that it will get nerfed too hard (maybe cooldown or stacking). But in non competitive pvp stacking this totem will be insane.

    This pretty much solves the "mythic raider problem" for me, since its damage output scales with the damage of whoever attacks you within 20 yard range. Still not sure how to deal with fear though, maybe I'm gonna use a demon hunter as main for aoe magic dispel and save trinket for stuff like warrior fear.
    Last edited by Kruschpakx4 : 06-12-2016 at 03:41 PM

  3. #3

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    Quote Originally Posted by Kruschpakx4 View Post
    I asked ebony to check out if counterstrike totem has internal cooldown/reflects aoe damage. We can confirm that even spells like chainlight/bladestorm are getting reflected and there is no internal cooldown. To clarify: if you bladestorm 5 people and one of them has cs totem up, you get every single hit reflected back on you. Furthermore the totem buff stacks, so if you bladestorm 5 shamans with 5 cs totems up you die almost instantly. Considering that this totem is pretty much useless in 3v3 since you can just onehit it I doubt that it will get nerfed too hard (maybe cooldown or stacking). But in non competitive pvp stacking this totem will be insane.

    This pretty much solves the "mythic raider problem" for me, since its damage output scales with the damage of whoever attacks you within 20 yard range. Still not sure how to deal with fear though, maybe I'm gonna use a demon hunter as main for aoe magic dispel and save trinket for stuff like warrior fear.
    Interesting... I wasn't really looking at the CS totem as much as I was the buff ones and plausibly having 100% uptime on them, but this might change things. Of course good players will snipe them fairly quickly, but I suppose enough pets and toons might make them somewhat hard to target without pre-set macros. I would also not be surprised to see the stacking nerfed, but for now they seem too good to pass up on

    Personally I am most likely looking at a Tank + Frost DKs + Healers setup... Not 100% on the specifics, but a combination of monk/shaman healers seems decent. Perhaps leaning more towards shammies due to the totems. Tank of choise is most likely Blood DK or Prot Warrior for AOE CC and the 3% leech buff they give your group. Perhaps I should consider some Enha shammies...

    Still looking at other options, but something like that seems like a fairly safe bet to me.
    Last edited by Wubsie : 06-13-2016 at 02:39 AM

  4. #4

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    Quote Originally Posted by Malseph View Post
    The problem with World PvP in general in Legion is that stat templates don't take effect in world, making world pvp pretty much worthless in Legion. Any mythic raider can walk up to an LFR geared boxer and AoE him twice and hes dead. Its silly. Hopefully they allow stat templates in world like they have in instances to fix this, if people complain

    Am sorry but changeing stats in the world on the fly is what has broken wpvp the lag it makes its unreal and big boxers (pepard) just are unkillable. there saying wpvp anything! Goes inc boxers not everyone is going to have that gear.... so really the odd few players with cds get you down or half off a big team then so it be. We can not be gods that is what brecking the game. And boxers carry on like they are now then i can see more hits to us.

    If u really wanna be that good then get the gear u not even said anything about like nukes and stuff we can use in zones. But more like tj where u get more of a choice. So we will not be all that bad


    Take a death!




  5. #5
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    Quote Originally Posted by ebony View Post
    Am sorry but changeing stats in the world on the fly is what has broken wpvp the lag it makes its unreal and big boxers (pepard) just are unkillable. there saying wpvp anything! Goes inc boxers not everyone is going to have that gear.... so really the odd few players with cds get you down or half off a big team then so it be. We can not be gods that is what brecking the game. And boxers carry on like they are now then i can see more hits to us.

    If u really wanna be that good then get the gear u not even said anything about like nukes and stuff we can use in zones. But more like tj where u get more of a choice. So we will not be all that bad


    Take a death!
    Hes not unkillable. I killed him all the time till he quit. Changing stats and making everything balanced doesn't kill World PvP, it just balances it. It makes it better for everyone. Boxers and any pvper that doesn't raid are hurt the most in World PvP in legion. Not sure how you can justify that. Not sure how you can possibly justify PVE'rs dominating PvP and PvPers getting roflstomped by some guy who backpeddles, but okay. The lag isnt caused by scaling either. You will get the same lag in legion unless they upgrade. PvP whether you are a boxer or not should be irrelevant. We are talking about balance across the board for everyone, making gear pointless in PvP. That is what they are doing in instances but leaving it out where it really matters for a lot of people, that being the world. Yeah i dont really like the nukes or toys either but thats part of Wpvp and you can easily counter the people that abuse those but you cant counter the acual games mechanics. I'm really not entirely sure what you are getting at besides trying to argue the point that world PvP should be balanced, which makes no sense to any real PvPer. PvP SHOULD be balanced.

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