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  1. #4

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    I am currently running a small boxing guild in Halls of Fate in EQ2 and am doing retro content with TOV being the current mark and AOM next year and group makeup that works the best so far is Zerker or paladin or even SK is best for tanking as Zerker is arguably the best and is what i run with due to the low requirement of the heals and the death prevents allowing you to make mistakes or just burn through certain scripts and plenty of extra stats to reforge.
    Paladin works in a different way as the main value is ally reviving without the healer needing to have macros for them and the huge hate transfer that the paladin can place on your top dps. shadowknight is good for aoe/debuffs and self healing through damage abilities with splendid macro able rotations where a single button can do a full single target rotation capable of competing against the best SK on server and has a group cure if specced into it which you should if boxing single target content.

    As for healers and damge/utility the warden or inquisitor is typically the best by far with the inquis being the most simple and effective healer in game while warden is more complex yet can give you an aoe blocker/charm/big buffs/over time heals group wide/ and lastly damage reduction on cures and heals which go with all plate tanks mentioned earlier very well. inquis has verdict and a cure that can act as decent heal which can be casted successfully while moving which is priceless in value for those special fights. fury if you really want more damage but is not really worth it so inquis or warden typically are the best by a mile.

    utility would either be coercer for melee groups or ranger focused groups which goes great with a dirge for max effect. illusionist and or troubadour for mage focused groups which typically focus around a wizard. any bard can get an AOE blocker that lasts long enough to skip most scripts and can be timed with a warden AOE blocker for nearly a full fight which is extremely valuable in some fights. Illy has great mana control as does a troub with coercer coming in 3rd or second depending on what you need.
    As for damage I would avoid swashbuckler/assassin/warlock/beast-lord unless you really think you can handle all the extra effort needed while swash is just trash and has been trash for quite some time thus isn't worth the risk of it staying bad.
    best damage classes would be ranger/wizard/brigand possibly dirge with either a Conjy or Necro coming as lower tier damage but with better utility and the important pet to pet pull special fights.
    my current group is zerker/illusionist/ranger/troubador/warden/ conjy.
    plenty of aoe damage off conjy/zerker and ranger with 2 aoe blockers off troub and warden and a stoneskin for my group off the conjy with 2 pets for pet pulling and illy for mez assistance while warden can charm for special fights with 2 utility for maximum interchangeable buffs for every fight and every single of my classes can stay at max range and still do enough damage for all fights.
    Last edited by MiRai : 03-07-2017 at 11:45 PM Reason: Merged

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