You can also create the dxNothing sources and viewers in a mapped key and have them dynamically displayed/hidden at will.
You can also create the dxNothing sources and viewers in a mapped key and have them dynamically displayed/hidden at will.
Now playing: WoW (Garona)
Ah, this is what I don't know how to do... Because with what I explained, the layer is "always on top", so you can't have access to the upper body of your characters when you are in inventory mode (you can't change an amulet, for example).
You need to kill the DxNothing layer from the Windows taskbar, and then launch it again from Inner Space when you are done. Not a big issue, but still, not so graceful.
Last edited by Cmoidudu : 05-12-2016 at 12:07 AM
You can use ISBoxer's Window Actions to manipulate the regions of your Window Layout. It's funny that you made this guide now, because I have several videos on my 'todo' list which involve Window Actions, and I'll be showing off how to create the basic foundation of my D3 overlay setup that I shared back in 2014.![]()
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Author of the almost unknown and heavily neglected blog: Multiboxology
Yes this is precisely why I did this. I looked at this video (and we discussed the subject in the D3 IsBoxer forum some time ago), I wanted to create a topic about this some day, and yesterday was the day : I upgraded my PC, did a clean install of Windows 10, then I decided to re-write my ISBoxer setup from scratch, and I took screenshots in the process.
The interesting part here (IMHO) is that the x,y data is provided for a 1920x1080 screen resolution, so you don't have to try and check until it's OK.
Last edited by Cmoidudu : 05-12-2016 at 12:52 AM
Export: http://l00py.net/isboxer_proconfig_ugh_24march2016.txt
I destroy all my viewers when I disable keymaps via the Key Maps -> Always On -> ActiveKeyMaps Toggle, and selectively re-create them when I press my F1-F5 slot activate keys.
Short version (my viewers are down the left side of my main window):
- When disabling keymaps, Video FX Action -> Window: All w/current -> Remove all Video FX
- Then when I press F1 to select/activate Character 1:
- Window action -> Focus slot 1 on <Current Computer>
- Video FX Action -> Destroy viewer is1 on dxNothing client (client is6)
- Video FX Action -> Create viewer is2 on is6 and position 0,0 - 480x300
- Video FX Action -> Create viewer is3 on is6 and position 0,300 - 480x300
- Video FX Action -> Create viewer is4 on is6 and position 0,600 - 480x300
- Video FX Action -> Create viewer is5 on is6 and position 0,900 - 480x300
- Process F1 key (adjusts my quality macro to max on is1 and minimum on is2-is5)
- Set "NextWindow" mapped key step to 1 so when I "Next" it goes to client 2; a bit hacky but it's the only way to integrate the custom stuff with the (kinda) broken NextWindow addressing without adding a bunch of custom XML, which is just far, far too maintenance intensive.
- Then when I press F2 to select/activate Character 2:
- Window action -> Focus slot 2 on <Current Computer>
- Video FX Action -> Destroy viewer is2 on dxNothing client (client is6)
- Video FX Action -> Create viewer is1 on is6 and position 0,0 - 480x300
- Video FX Action -> Create viewer is3 on is6 and position 0,300 - 480x300
- Video FX Action -> Create viewer is4 on is6 and position 0,600 - 480x300
- Video FX Action -> Create viewer is5 on is6 and position 0,900 - 480x300
- Process F2 key (adjusts my quality macro to max on is2 and minimum on is1,is3-is5)
- Set "NextWindow" mapped key step to 2 so when I "Next" it goes to client 3
- Etc.
I also create a graphic number image that indicates which client is in the foreground in case I get distracted and forget which one I'm on. That's under the SLOT IDs keymap.
I also create dynamic castbar VideoFX viewers via the Always On -> SetUpCastBarVFX key, and follower healthbar viewers via the AlwaysOn -> SetUpFollowerVFX key.
It's a bit of work to set up initially, but you never have to touch CTRL+ALT+SHIFT+G again once it's set up and assuming you use the Pro system to swap in other groups, as it's slot-based rather than character-based. You can get fancy with it by changing which viewers get populated based on Virtual Mapped Keys stuff, but that's a bit of overkill with my current groups.
Now playing: WoW (Garona)
The problem is that I want to have my mini-maps over my existing maps. I gave it a try to be sure, but when you are on game window #1 you obviously can't create "Source01" and then place "Viewer01" on top of it... ISBoxer becomes mad and gets rude, he says "NULL" to me
So I need to create a new layer with DxNothing.
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