Just research about ROUND ROBIN. This is prolly the most useful feature in IsBoxer. Basically u define a keymap that will cast a spell in order between the chars you select. For example, in this case Wolf will rotate from DH #1 to DH #2. Assuming you have 33.37% CDR or higher, u will have 10 secs of Wolf downtime on each DH. If you round robin Wolf for those 2 DHs, whenever you press Wolf, it will only send the keystroke to DH #1 for those 10 secs. Once the 10 secs are over, if u press Wolf again, it will send the keystroke to DH #2 now, so on and so forth. Since the skill has a 10 secs duration and 10 secs cooldown, rotating between 2 DHs every 10 secs will give you 100% uptime of the buff.
That way you can have perma uptime of several party buffs and not need to have the exact same skills for all 4 chars. For example with 4 Barbs, u can have 2 Barbs with WarCries and Chilanik Belts to have perma 40% movement speed, and 2 Barbs with Ignore Pain Mob Rule with Pride of Cassius for perma Ignore Pain. No need to have all 4 Barbs with WarCry or Ignore Pain. Without round robin, you have straight keymaps that execute the same skill at the same time for all chars. Round Robin changes that and lets u create sequences and send keys to specific chars after specific times. No need to worry about CoE with this.
I've been reading reddit lately and this TalRasha Archon build just did GR103:
http://www.d3planner.com/598568969
Sure Para 3000+ but still seems very strong and I like Archon a lot more than stupid twister stacking on walls. It's a matter of changing a few skills (teleport, illusionist, etc.) and may work. Seems stronger that Firebird's Archon.
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