
Originally Posted by
MadMilitia
I've been saying that for years @EaTCarbS.
They've essentially shot themselves in the foot with all conveniences thrown into the game. There are basic psychological principles in gaming and sport and then a few more for MMOs.
1. Challenge - doesn't really matter what the reward is here. It just has to be locked behind some effort.
2. Anonymity kills community. LFR and LFD killed community. That is indisputable.
3. Risk - nothing in this game is a gamble. Even time. You die you're right back in where you were before you died almost instantaneously. The rez timer is a joke.
There was an interview someone posted on the WoW general forum a while back that Watcher had. About combat pacing. This interview told me all I need to know that their focus is entirely on the wrong thing. When asked about combat pacing in questing he commented that they felt the battles ended too early. That they should be a few seconds longer. Well, that's the problem right there. That line of thinking.
Look at how popular Dark Souls is and ask yourself about pacing in that game. If you've mastered the game then nothing takes a great deal of time. The game can be done in an hour. But if you don't know the game it can take you weeks.
That is what is missing in WoW. The gap between novice and master is so blurred right now that nothing feels like a challenge nor something to get better at. It just feels like a waste of time.
Connect With Us