Casuals wont be able to use the meeting stone because if you click more than once the summon aborts, I don't know if that has ever been fixed but if not it's absolutely impossible for todays casuals to execute a teleport via meeting stone
Casuals wont be able to use the meeting stone because if you click more than once the summon aborts, I don't know if that has ever been fixed but if not it's absolutely impossible for todays casuals to execute a teleport via meeting stone
thats just my experience from the few times I went lfr, 80% of those people would simply never get access to epics in vanilla aside from the stuff you can grind (i.e. battleground factions)
leave a random mc raid in vanilla after 2 bosses, gl finding another raid in the future
Last edited by Kruschpakx4 : 05-04-2016 at 09:03 AM
I've spent more time in LFR than non-LFR Raids since it was added to the game. I feel like this is a bit of an exaggeration. Depending on the group or even time of the week can greatly impact the quality of your LFR experience.
The true failure can be seen during timewalking events where pugs wipe over and over on the ICC 5 mans, or End Times where the boss mechanics are flat out not forgiving.
I can tell you now, on Nostalrius you were able to see how many people were online with the /who function. I did a couple of 18 hour stints on it and constantly checked it, the pvp server always had over 10k people online, always.
I had a blast, was so good going through questing areas WITH OTHER PEOPLE. The zones were PACKED!! STV was a warzone. I missed that about WoW. It took me back to when I first started playing. I would pay for a chance to play Vanilla again. It was slow, painful, frustrating, unfair to some classes, but it was epic, and the eventual rewards made you feel good.
Nostalrius was good because it wasn't just claiming what the people wanted, it proved it!
Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer
I'm hoping they at least restore the old world in some fashion and deal with the anachronistic mess that is the games plot post-caaclysm. I am glad they realized that leveling is grossly out of tune, sandwiched between the two extremes of "I want to explore the world and enjoy leveling up" and "got to go fast, have to hit the cap and start raiding".
Yeah, I definitely love questing, but I sure do miss the old world. One of my issues with today's questing (in Azeroth) is all of the pop culture bullshit. Sure, back in the day we had quests that referenced Zelda/Link (out in Un'Goro) or quests like The Scrimshank Redemption in Tanaris (a play off of The Shawshank Redpemption), but nothing that I can remember which encompassed an entire zone. I'm just so tired of going into Westfall, only to be shuffled from hub to hub which are all 500 feet from each other while playing the CSI game, or going through Redridge Mountains and its heavily phased A-Team/Rambo-esque railroaded storyline. While it's all incredibly quick and easy, and rewards good XP, it's all a gigantic snoozefest to me.
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