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  1. #1

    Default DxNothing in layout - FXViewer creation

    Hey guys,

    I'm still very new to Multiboxing. Recently I've started learning ProSystem and building my own rotations for classes.
    I would like to keep healing setup similar to what MiRai has with his videoFX.

    So I did the following:

    - Added new character DxNothing
    - Stacked my other character windows one on top of another
    - Moved DxNothing window below those
    - Created hotkey to make FXSources in character windows and FXViewers in DxNothing
    - Assigned DxNothing window to different switch group

    Ran into a few issues:
    1) How do you make viewers in DxNothing window switch main windows?
    2) What is a proper dimensions you need to setup your viewers at?
    3) Is it a huge performance hit to even use this DxNothing setup, or should I just stick to pixelated versions of my group display in main window?

    Thanks for all the help!
    My Multiboxing Blog: http://mywowlegion.blogspot.ca/

  2. #2

    Default

    1. Set the enable videofx focus hotkey option on the viewer, and use the hotkey as assigned on the Character Set (default ALT+Mouse1). Sometimes people don't like the double click you may need to do here, so they set on the Window Layout, the Focus Follows Mouse option, and then set the VideoFX Hotkey to Mouse1.

    2. No idea what you mean here. The viewers should be using the same dimensions as the vfx source, or they should be using the appropriate ratio for the dimensions. i.e. if your source is 1920x1080, then the viewer should be 1920x1080, or something smaller/bigger, but of the same aspect ratio. I use this site regularly to save me the math http://andrew.hedges.name/experiments/aspect_ratio/.

    3. No. Some people have found once you get a large number of vfx sources/viewers that they get low FPS, but not everyone. I use over 30 viewers with approximately 50 sources in my setup. I depends on which client is the active one as to which sources are currently active. At one point I accidentally ran about 50 viewers and created around 130 sources, and it still ran with no issue.

  3. #3

    Default

    Cool, I'll try that. I think for some reason I had the following problem:

    My main regions are 1920 x 800 and DxNothing region under them is 1920 x 280
    But when I set my Viewers to 384x280 (to match DxNothing height and proper width aspect) they showed up super tiny in DxNothing window.
    When I set them to 1920x 800 - they are normal size.

    Guess that's what confused me!

    Thanks again for quick reply
    My Multiboxing Blog: http://mywowlegion.blogspot.ca/

  4. #4

    Default

    That is probably a result of your Window Layout. I imagine you did not originally start with a Stacked Screen Window Layout and instead modified one of a different type.

    Select your Window Layout, then the Regions node, and then the Swap Groups tab. Change the Reset Region and set to <NO REGION>. This way all regions will use their native resolution, rather than attempt to use the RESET REGION as the render resolution and scale that to their display size.

    Or I guess you could do what you have done... which has the same end result.
    Last edited by mbox_bob : 03-24-2016 at 02:13 PM

  5. #5

    Default

    That's exactly right. I modified one of the other layouts. Makes sense now - I'll redo that once I get home.

    Thanks for help!
    My Multiboxing Blog: http://mywowlegion.blogspot.ca/

  6. #6
    Member Ughmahedhurtz's Avatar
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    Default

    Quote Originally Posted by BZM View Post
    1) How do you make viewers in DxNothing window switch main windows?
    The way I did mine was set up keys F1 through F5 remove the dxNothing's viewer for that instance and re-create the other 4.

    Example:

    F1 (AlwaysOn keymap)
    * Focus window is1 on <Current Computer>
    * Destroy viewer is1 in window 6 (my dxNothing window)
    * Create viewer is2 in window 6
    * Create viewer is3 in window 6
    * Create viewer is4 in window 6
    * Create viewer is5 in window 6
    * Do F1 in non-combat keymap -> self
    * NextWindow in AlwaysOn Key Map set step 1 -> all (this is my "next window" multi-step that only does things if I have keymaps enabled, whereas F1 in always on will let me switch windows even when I've got the keymaps turned off for individual micromanagement)

    F1 (Non-Combat keymap)
    * Wow macro "JambaMaster" -> window 1 (makes that toon leader)
    * Wow macro "ViewDistance - Long" -> window 1 (turns up graphics to max)
    * Wow macro "ViewDistance - Short" -> windows 2, 3, 4, 5 (nerfs graphics on followers)
    * a bunch of other calls to enable/disable/create/destroy castbar/followerhealthbar VideoFX repeaters depending on which toon is leading.

    F2 (AlwaysOn keymap)
    * Focus window is2 on <Current Computer>
    * Destroy viewer is2 in window 6 (my dxNothing window)
    * Create viewer is1 in window 6
    * Create viewer is3 in window 6
    * Create viewer is4 in window 6
    * Create viewer is5 in window 6
    * Do F2 in non-combat keymap -> self
    * NextWindow in AlwaysOn Key Map set step 2 -> all

    NextWindow (mapped key bound to CataclysmMouse-Top2 button)
    Step 1: Do F2 in AlwaysOn key map -> self
    Step 2: Do F3 in AlwaysOn key map -> self
    Step 3: Do F4 in AlwaysOn key map -> self
    Step 4: Do F5 in AlwaysOn key map -> self
    Step 5: Do F1 in AlwaysOn key map -> self

    Just my personal preference for managing some of that. If you're interested, my ISBoxer profile is at http://l00py.net/isboxer_proconfig_ugh_24march2016.txt
    Now playing: WoW (Garona)

  7. #7

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    That's very nice of you Ughmahedhurtz, to share your profile! I will take a look at it in the evening.

    Your explanation makes total sense. Looks like it will also imitate that 'leave hole' feature. Very cool.

    Thanks for help!
    My Multiboxing Blog: http://mywowlegion.blogspot.ca/

  8. #8
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by BZM View Post
    That's very nice of you Ughmahedhurtz, to share your profile! I will take a look at it in the evening.

    Your explanation makes total sense. Looks like it will also imitate that 'leave hole' feature. Very cool.
    Kinda. I did this so I could have 4 repeaters at 480x270, so it always has the correct 4 (non-leaders) displayed on the repeater dxNothing. I just liked having a bit higher-resolution on those so I could get a better idea what was going on, especially when questing where you have to sometimes pay close attention to the sparklies on the ground or some won't loot properly.

    Quote Originally Posted by BZM View Post
    Thanks for help!
    Anytime.
    Now playing: WoW (Garona)

  9. #9

    Default

    To add to that.
    I have a similar type switching setup, but use the Character Set -> Slot, When I switch to this character, Do This Mapped Key option, so I don't have to press a hotkey to swap around the videoFX, it just happens.




    This allows me to compartmentalise each function which makes it a little easier to maintain. My Prev/Next Window mapped key, is pretty much the standard one, which is very simple.


    I have a bunch of other things that can run on a character switch too but that is all handled via the Pro Config and some virtualisation.
    Last edited by mbox_bob : 03-24-2016 at 05:17 PM

  10. #10
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by mbox_bob View Post
    To add to that.
    I have a similar type switching setup, but use the Character Set -> Slot, When I switch to this character, Do This Mapped Key option, so I don't have to press a hotkey to swap around the videoFX, it just happens.
    I suppose I'm doing the same thing, but I define the follow-up keys as actions in the main Always On -> F1 key. The rest are mapped keys that are in the Non-Combat keymap so those won't fire if I have things set to "manual" mode. There are certain actions I don't want taking place (view distance macro, healthbar repeaters, etc.) if I'm not actually in combat mode.
    Now playing: WoW (Garona)

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