Quote Originally Posted by 'Tdog',index.php?page=Thread&postID=49412#post4941 2
Okay so I tried out BRD this evening...that was about the worst instance I've ever seen to boost in Mobs were sooooo spread out, hit harder than I would of liked only allowing me to pull a small portion of the room at a time not to mention that mobs reset in this zone which wouldn't allow you to pull a big pull anyways. But the worst thing of all was the over abundance of nets that you got casted on you making it damn near impossible to move. No imho BRD is horrible place to power boost in.

I did do ZF later on this morning and I must say, I love this place on my paladin I can mount which allows me to pull tons of mobs in a very short amount of time and recieve very little dmg in the process. And there are 3 seperate rooms that are condense with mobs that give tons of xp, bug room, graveyard, the pyramid event.

There were a few annoying things about ZF however but suprisingly it was not the healing totems at all that annoyed me as I've seen many people have suggested would...
1. Caster mobs run away forever and then some, especially in the first corridor before the fountain. Often have to chase them down because they just don't seem to want to come back to you.
2. Hex from the shadow hunters can be very deadly if not removed off you main extremely quickly. It doesn't happen much but with pulls with even a few hunters you'd better be rdy to either dispell it or bubble out of it and /cancelaura divine shield or you can /wave to all that xp

These aren't anything that can't be overcome and overall I really like this place for boosting on my pally.
The only mobs that you have to worry about nets is the first circle room with roamer dogs. My pally can gather them all in one run, using 1 Blessing of Freedom, and switching to Blessing of Sanctuary after BoF expires. That is enough to gather all the middle mobs and into a nice cluster where Sol/Sow + HS + Consecrate does its work.

After this first room, the mobs on the right side do throw nets, but you don't have to pull them.

One pull midway the left corridor of the arena. One pull from the Dog Boss and the right side. One pull from the locked door on your left. That should be worth 12.5 minutes of pulls and kills.