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  1. #21

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    ZF was atleast for me alot easier to just go full nuke straight forward and not pull everything and then kill them.. I was using moonkin + 4 ellys at the lvls in ZF. So try that.. just go as fast as you can forward while killing all in the way.
    Lizandra + Againstme + Againstmê + Agaînstme + Againstmë + Againstyou / The Zerg - Al'akir (EU)

  2. #22

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    Quote Originally Posted by 'Greythan',index.php?page=Thread&postID=73898#post 73898
    Reason I ask is my 70 lock can easily get taken out by SM mobs when trying to Seed of Corruption AE if something goes wrong. I can't imagine running through a higher level instance letting any meaningful melee dps hit the lock.
    Seed of corruption should not be used unless they are all on your pet... even then it is a pain.

    I use to do a similar thing with my warlock in AV (to take the mines) and farming lower level instances. Basically being sl/sl helps a ton, but you run straight down the middle, putting CoA and siphon life on everything. Siphon life will be more than enough healing, because the more mobs you have, the more you get healed. With my s3 warlock, those 2 spells were enough to kill pretty much anything I was farming, throw in a corruption in that rotation if you have to, just make sure siphone life goes on everything.

  3. #23

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    Quote Originally Posted by 'Tdog',index.php?page=Thread&postID=49412#post4941 2
    Okay so I tried out BRD this evening...that was about the worst instance I've ever seen to boost in Mobs were sooooo spread out, hit harder than I would of liked only allowing me to pull a small portion of the room at a time not to mention that mobs reset in this zone which wouldn't allow you to pull a big pull anyways. But the worst thing of all was the over abundance of nets that you got casted on you making it damn near impossible to move. No imho BRD is horrible place to power boost in.

    I did do ZF later on this morning and I must say, I love this place on my paladin I can mount which allows me to pull tons of mobs in a very short amount of time and recieve very little dmg in the process. And there are 3 seperate rooms that are condense with mobs that give tons of xp, bug room, graveyard, the pyramid event.

    There were a few annoying things about ZF however but suprisingly it was not the healing totems at all that annoyed me as I've seen many people have suggested would...
    1. Caster mobs run away forever and then some, especially in the first corridor before the fountain. Often have to chase them down because they just don't seem to want to come back to you.
    2. Hex from the shadow hunters can be very deadly if not removed off you main extremely quickly. It doesn't happen much but with pulls with even a few hunters you'd better be rdy to either dispell it or bubble out of it and /cancelaura divine shield or you can /wave to all that xp

    These aren't anything that can't be overcome and overall I really like this place for boosting on my pally.
    The only mobs that you have to worry about nets is the first circle room with roamer dogs. My pally can gather them all in one run, using 1 Blessing of Freedom, and switching to Blessing of Sanctuary after BoF expires. That is enough to gather all the middle mobs and into a nice cluster where Sol/Sow + HS + Consecrate does its work.

    After this first room, the mobs on the right side do throw nets, but you don't have to pull them.

    One pull midway the left corridor of the arena. One pull from the Dog Boss and the right side. One pull from the locked door on your left. That should be worth 12.5 minutes of pulls and kills.
    Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo

  4. #24
    Rated Arena Member daviddoran's Avatar
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    May 2008
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    I have a Holy Pally, and I do ZF all the time. I guess being able to holy shock myself is what makes the difference, and my spell dmg is quite high, so consecration ticks for a lot. I always do mounted pulls, up to the first "room" for the first pull, and LOS them around some of the ruins. I usually start off with Avenging Wrath with my consecration, it does some nice burst dmg. I tried switching some prot gear in, and I just didn't do enough dmg. I also have the Skullflame Shield, with a spike, so I do extra dmg that way, and it heals me a bit too. Occasionally I will bubble heal, but I have to be just at the max xp range for it to be worth while, or scramble to run the alts out of the instance. Before it was gimped I used to do the trick of getting them really low, and zoning out, and then my hunter/pet does the last 2% for full xp, but it usually ended with the hunter dying...

  5. #25

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    any idea how to conunter hex effect on paladin who is boosting a 4x shaman? i have a hard time in ST and ZF
    X5 shamans lvl 80
    X2 Paladins lvl 70,80
    Rogue lvl 78
    mage lvl 70
    druid lvl 80
    warrior lvl 80
    Priest lvl 77
    Kazzak

  6. #26

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    Ok, so I have done ZF and just finished boosting a 2nd set of lowbies to 45 WITHOUT ZF.

    ZF:
    Lowbie group composition -- Rogue, Warrior, Paladin, Druid -- paladin and rogue controlled by Suvega and my lowbies /following him.

    Pulls:


    Notes:
    Pull ALOT. The more parries you get the faster you'll kill things. Shadowhunters are the ones that frog you -- and yes, it hurts. You can bubble a frog IF your lowbies are way out of aggro range and out of combat. I prioritize killing Shadowhunters first, then the healers. You WILL have to hunt down and kill the healers while they run -- your DPS is less than their mana regen, so they will just heal to full and come back. Just melee them while they're running away.

    The pulls are big and last forever thanks to those healers. Pick up everything while mounted and use Crusader Aura. Find a good spot to tank everything (where the lowbies are well out of aggro range) and only bring your lowbies near if you are near-death and need heals/dispells. If they do come to heal, stand at max dispel range so that you can taunt off the lowbie after you get de-frogged. Be prepared for some unlucky wipes if you get frogged off your mount while pulling.

    Consider it impossible to do if you don't have a dispeller. If you do small pulls, the pulls last FOREVER. If you do big pulls, you'll get frogged and die because you can't dodge/block/parry as a frog.


    2nd option....

    SM: Cath until 45

    It's not fun, but it's HEAVEN compared to ZF. 44-45 took me 4-5 SM runs to complete, but even so it's not bad. You can do SM with your eyes closed. You never die. Plus -- the lowbies can help finish up Mograine/Whitemane at the end since they're the right level. This greatly speeds up the run time. Because I was hitting the instance cap pretty consistently once my lowbies started helping me on the DPS, I took a few visits to SM: Lib to get some particular gear pieces to help them when I start ACTUALLY needing heals in Strat. For example, picking up the robes from Doan and the shoulders will help your healers -- particularly if you're still wearing the level1 starter gear thanks to boosting.

    Here is my pull style -- I don't like pulling in 1 big go because I don't have the Figurine of the Collosus and I'm already hitting the instance cap as it is.

    http://vboxing.net/v/index.php?q=node/72



    Conclusion:

    SM Cath is slow from 40-45, but not nearly as slow as trying to chase down a million healers in ZF and wiping every time you get frogged. If you have a warlock to siphon-spam in ZF, or plan on single-DPSing the mobs down, ZF might be a better choice -- but it sucks for prot pallies.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  7. #27

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    I have used my 70 lock to boost all my groups. SM I just run none stop casting Siphon Life and Corruption on each mob, lifetap while running. ZF same thing. I run with Succy on defense with soul link off. I again pretty much go non stop to the room with all the scarabs, SoC them down, then run out and reset. Siphon life and corruption is enough to kill the mobs and the succy chases down the runners. SM I'm usually waiting on the "Too many Instances" so it is a fast way to boost.

    RFC 8-10
    WC 10-20
    SM 20-44-45ish
    ZF 44-48
    Quest in all areas as fast as possible to 55.
    55-58 Ramps

    This is the way I did the shamans and currently doing my lock team. The lock team however I'm using 2 trial accounts to get them to 20 quick via RAF.
    The Horsemen
    Archimonde - Horde
    4x70 Shaman (85+) - Horsemen
    4x85+ Druids
    4x85+ DKs
    1x 80 Death Knight

    W�r | Famine | Pestilenc� | De�th
    Devilsp�wn

    Classic - Benediction (Horde)
    LLLL
    WMMLP
    Shamans

  8. #28

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    nice plan m8, any idea how much xp/hr i can make with being my shamans are 42 now?
    X5 shamans lvl 80
    X2 Paladins lvl 70,80
    Rogue lvl 78
    mage lvl 70
    druid lvl 80
    warrior lvl 80
    Priest lvl 77
    Kazzak

  9. #29

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    i managed approx 37k/hr while slacking in SM and made it to lvl 43
    X5 shamans lvl 80
    X2 Paladins lvl 70,80
    Rogue lvl 78
    mage lvl 70
    druid lvl 80
    warrior lvl 80
    Priest lvl 77
    Kazzak

  10. #30

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    I think I found an unhexable spot.



    I did this pull 8 times with hunters being at ranged and never got hexed when I tanked everyone here. I would get hexed when I moved away from this spot to clean up the last few guys if any hunter were still alive. I tried this on the oposite side of the boxes and got hexed there and got mobs evading me so i moved to this spot. Those boxes are at the very start of the instance on the right side.

    Try it out and let me know if it works for you guys/gals.

    BTW anything a pally can do I can do ;-)
    [spoiler][/spoiler]Shaone,Shatwo,Shathree,Shafour,Shafive
    <Zero Tolerance>
    Level: 70
    Server: Azgalor
    Race: Orc / Blood Elf

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