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  1. #1

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    I'm testing ShadowPlay at the moment. Downloading video to YouTube... 102 minutes left

    It seems that the recording is truncated every 4 GB, and I don't know how to create a bigger file. Fortunately I sped up things a little in-game so that the generated file is "only" 3.6 GB this time.

  2. #2
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Devile View Post
    I will def test it as soon as I get home, but from what I see, I won't be able to swap displays like I do with Xsplit. With Shadowplay I will just cast my main screen and won't be able to swap chars. Is that right? With Xsplit I have screens assigned to each of my chars hotkeys (F1, F2, etc.) so whenever I press F2, I switch to that char and cast that screen.
    No, ShadowPlay is not a full-on streaming program (suite), so you won't be able to create different scenes to switch between. The only programs which allow for "scenes" like that are streaming programs, such as OBS or XSplit. However, neither OBS or XSplit use their own codec like an actual recording program does, and they just tap into what already exists on the internet. Programs like FRAPS, BandiCam, Action, or DxTory all use their own proprietary versions of H.264 (or similar) to capture video footage, but some of them, like BandiCam and DxTory, can also use other "external" codecs (e.g. x264, Lagarith, MagicYUV, etc) to record with.

    I think ShadowPlay is worth a shot, but it's certainly not a streaming suite (although I think nVidia is trying to get it there), and it sounds like you want more of a streaming program/suite so that you can record different monitors at different times.

    Quote Originally Posted by Devile View Post
    Regardless I'll give it a try later tonight but if I can't show my other chars full screens, no point on switching to Shadowplay. I'll try Intel Quick Sync as well and see how good/bad it is vs NVENC and x264 in Xsplit. So far, I can't complain about Xsplit NVENC results. From what I've read, Shadowplay uses something else compared to 3rd party software NVENC, which is probably why u noticed such differences.
    As far as I know, NVENC (short for "Nvidia Video ENCoder") is the GPU-accelerated H.264 encoding that ShadowPlay uses. If there is somewhere that you can point me to which says ShadowPlay doesn't use NVENC, then I'll read it. However, I have no doubt that nVidia is doing something slightly different under the hood of their own program because I've tried to reproduce the results with OBS and NVENC, but was unable to (this was months ago). Maybe I'll try again in the future after my new machine is completely finished, because that was when I was still on Windows 7, and perhaps Windows 10 changes the playing field.


    Quote Originally Posted by Cmoidudu View Post
    I'm testing ShadowPlay at the moment. Downloading video to YouTube... 102 minutes left

    It seems that the recording is truncated every 4 GB, and I don't know how to create a bigger file. Fortunately I sped up things a little in-game so that the generated file is "only" 3.6 GB this time.
    ShadowPlay certainly doesn't truncate my videos based on filesize, so I'm not sure why you're experiencing that unless, perhaps... You're using a 32-bit operating system?
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  3. #3

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    Quote Originally Posted by MiRai View Post
    ShadowPlay certainly doesn't truncate my videos based on filesize, so I'm not sure why you're experiencing that unless, perhaps... You're using a 32-bit operating system?
    Well I don't know, maybe I did something wrong... and I use Win7-64.

    Anyway, here is what I recorded with Shadowplay, nice quality, the video itself is not interesting however. Not my best GR. https://www.youtube.com/watch?v=EZVbZ_cM_Dg

    The good point is that there is absolutely no difference in terms of computer load or lag when I'm recording, and when I'm not.

    Also thanks Mirai for your explainations (and the other too, for sharing).
    Last edited by Cmoidudu : 03-14-2016 at 06:38 PM

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