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Definitely agreed.
Game software architecture has been taking the slow road, but over the last couple of years has really started to hit it's stride with using multicore CPU's, so it is almost at the point where you need to allocate 1.5 cores per game instance. The architecture works well on a Dual core system @ 3Ghz+; normally only using about 50%-60% of CPU time. The remaining % is either idle, or handling all the other stuff that goes on in the background, without slowing your game down. All good for the single instance game.
When multiboxing you push the components harder, and you can whittle that "headroom" down a little (although not too much). You might want to think about 1 physical core per game, as opposed to a 4+4HT, where 1 HT core is approximately 30% a physical core, so it's like 5.2 physical cores, but we are not quite there yet. Of course this does depend on the game engine age too, but Blizzard have been slowly updating the engine behind WoW, so it's requirements have been going up over time. Looking at the requirements for Legion I'd almost be tempted to get a 5820K just to 5 box.
ps. I thought that logical increments site was quite cool. Very handy for "showing the progression path", although I think their RAM path is weak.
Last edited by mbox_bob : 02-26-2016 at 06:14 PM
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