Texture Filtering _________________________________________
Texture Filtering |
textureFilteringMode |
Bilinear |
0 |
Trilinear |
1 |
2x Anisotropic |
2 |
4x Anisotropic |
3 |
8x Anisotropic |
4 |
16x Anisotropic |
5 |
Ray-Traced Shadows ___________________________________
Setting |
shadowRT |
Disabled |
0 |
Low |
1 |
Medium |
2 |
High |
3 |
Ambient Occlusion Type ____________________________________
Type |
SSAOType |
Auto Detect |
0 |
ASSAO |
1 |
FidelityFX CACAO |
2 |
Notes:
CVar added for sake of completion, but if set to auto-detect, then one of the two other options with automatically be chosen based on magic. In addition, there are many more underlying options that control ambient occlusion, none of which I would expect should be used in a swap macro, and therefore have not been included.
Physics Interactions ____________________________________
Setting |
physicsLevel |
Disabled |
0 |
Player Only |
1 |
Player and NPC |
2 |
Render Scale ____________________________________________
Render Scale |
renderscale |
50% |
0.50 |
100% (Normal) |
1.00 |
133% (SSAA 2x) |
1.33 |
167% (SSAA 3x) |
1.67 |
200% (SSAA 4x) |
2.00 |
Notes:
Accepts any value 0.009 - 2.00 (0.9% - 200%)
Resample Quality1 |
ResampleQuality |
Point |
0 |
Bilinear |
1 |
Bicubic |
2 |
FidelityFX Super Resolution |
3 |
1 Setting only apply when using a render scale other than 100%.
Resample Sharpness2 |
ResampleSharpness |
Disabled |
-1 |
Full Strength |
0 |
Least Strength |
2.0 |
2 Setting accepts any value 0.0 - 2.0, where -1 disables it.
MSAA __________________________________________________
MSAA |
MSAAQuality |
Disabled |
0 |
MSAA 2x |
1 |
MSAA 4x |
2 |
MSAA 8x |
3 |
Multisample Alpha-Test ____________________________________
MSAA Alpha-Test |
MSAAAlphaTest |
Disabled |
0 |
Enabled |
1 |
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