I can't agree more than that on what you said. I'm still missing some key elements on the build. I just got a Solanium (at last!) on my Monk, he wasn't using one on the video... For the rest...
- Yep. It's just that I don't have a decent set so I'm instead getting +20% Arcane from my necklace and 50% damage from F+R, with good crit chance and damage on the items. But it's also true true that a very bad Endless Walk will still give me 100% damage, which is more than 50+20. I'll fix that soon.
- That too I already improved. My Barbarian got some gear upgrades.
- Well that one is tricky. You have to hit in order to trigger the damage buff + damage reduction, not just cast, so if you can't hit anything during 6 seconds, the stacks are gone. But still, you are right, when I move for a "long" time I start fighting with zero stack, which is not good.
- Since I don't use Teleport for obvious desync reasons, I have some kind of "free slot", so I tried Diamond Skin with the Arcane Power reduction affix. Not so useful however. I'm trying different things at the moment.
Absolutely. But this is hard to both have your team gathered, and place the creatures between you and a wall. Plus, the Monk will move the target. Maybe I'll need to get rid of Cyclone Strike... Which would be a huge DPS loss since the Monk also uses Strongarm Bracers. But I'm still very far from what the SoS Team is doing. The Wizard is targeting an angle of a wall (not a corner) and the Twisters seem to be stuck there. Amazing.
[edit] Also that SoS Wizard dude is not using the Paragon points for "Life on hit", if anybody has a clue about that...
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