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  1. #1

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    After all, there seem to be a very good DH template running on the PTR... It's a Chakram spammer, with 4P Marauder and 2P Shadow's Mantle.

    Honestly I have no explaination why 4P Marauder + 2P Shadow's Mantle would do better than 6P Marauder, but still, this seems to be the new uber-template.

    Something like this (chosen element and skill affixes needs testing) :

    http://www.d3planner.com/176985338

  2. #2

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    Quote Originally Posted by Cmoidudu View Post
    After all, there seem to be a very good DH template running on the PTR... It's a Chakram spammer, with 4P Marauder and 2P Shadow's Mantle.

    Honestly I have no explaination why 4P Marauder + 2P Shadow's Mantle would do better than 6P Marauder, but still, this seems to be the new uber-template.

    Something like this (chosen element and skill affixes needs testing) :

    http://www.d3planner.com/176985338
    template is naked hybrid cause the Shadow Mantle 2 piece gives 1200% damage as long as u use a melee weapon. That's why they use 4 pieces of Marauder and 2 Shadow. Will get nerfed for sure. That's the top build used on the first iteration on 2.4 PTR. To OP.

  3. #3

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    Quote Originally Posted by Devile View Post
    template is naked
    LOL. There you go : http://www.d3planner.com/397346783

    If the template survives the PTR, which I don't think it will, I'd go for 2x DH, 1x Barb, 1x WD, and melee combat... 4x DH with ranged combat is another option.

  4. #4

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    Quote Originally Posted by Cmoidudu View Post
    LOL. There you go : http://www.d3planner.com/397346783

    If the template survives the PTR, which I don't think it will, I'd go for 2x DH, 1x Barb, 1x WD, and melee combat... 4x DH with ranged combat is another option.
    The damage from your sentires will outweigh the 1200% damage. What do you gain by dropping mara 6 piece now that it gives 800% per sentry and you will have 5 sentries? Even at 600% theres no reason for it. Unless they brought shadow 2 piece back to being a group wide buff, and even then its probably not enough to warrant dropping 6p mara since the total value is going to be 4000% damage increase.
    Last edited by Shodokan : 03-11-2016 at 12:19 AM
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  5. #5

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    Quote Originally Posted by Shodokan View Post
    The damage from your sentires will outweigh the 1200% damage. What do you gain by dropping mara 6 piece now that it gives 800% per sentry and you will have 5 sentries? Even at 600% theres no reason for it. Unless they brought shadow 2 piece back to being a group wide buff, and even then its probably not enough to warrant dropping 6p mara since the total value is going to be 4000% damage increase.
    Exactly what I said 4-5 post above "Honestly I have no explaination why 4P Marauder + 2P Shadow's Mantle would do better than 6P Marauder, but still, this seems to be the new uber-template."

    The highest solo-GR done in PTR (for now) uses this template.

    [edit] Well, not anymore LOL https://www.youtube.com/watch?v=_B0M8XNRCMg
    Last edited by Cmoidudu : 03-11-2016 at 02:16 PM

  6. #6

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    Philosophios is streaming live from ptr allready and did some nice video:https://youtu.be/-Ym7E8lRCJ0

  7. #7

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    Naaa, it will be nerfed for sure. It was nerfed on previous PTR. Not meant to work like that, but who knows.

    I hate how Blizzard tests with UNREALISTIC scenarios, making something extremely OP. I undesrtand they do this to "force" us to test more a particular build but its dumb cause it only generates drama and frustration. They make a set too OP and then nerf it to the ground to the point its USELESS. That's just stupid. They should test it with realistic stats so we can provide real feedback and then balance the set accordingly. By the time it goes live, it will be more balanced. They fucked up Firebirds that way. Made it extremely OP and then turned it into crap.

    Besides, in most cases they are fucking lazy and add numbers, nothing more. If that's the case, why not do it RIGHT and for all sets. Arachyr's, Akkhan, WotW, etc. If they are gonna add just %damage, make sure all non used sets get the same treatment so they are competitive.

  8. #8

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    Not sure how the damage calculation is done with this setup but ppl are doing 96 already with this setup. M4 + S2 is way way higher than M6 right now. Tho its F&R for rings and Hellfire for amulet.

    Here's the math:

    https://www.reddit.com/r/Diablo3Demo...plicative_ptr/

    should get fixed as it was in previous PTR.
    Last edited by Devile : 03-11-2016 at 09:31 AM

  9. #9

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    Been farming GR80 consistently under 10 mins for exp and gem upgrades. Pushed up to 85 with a few mins left. May push 90s but it gets to the point I need to fish certain maps/mobs, not to mention the damage is fairly high. I really dislike this meta. Just missing to items for my party, but the specs are these:

    http://www.d3planner.com/592538612
    http://www.d3planner.com/205801706
    http://www.d3planner.com/403301741
    http://www.d3planner.com/855449343

    I can't play without Illusory Boots. It's so inefficient not to use them. Guess playing with perma immunity and moving thru mobs spoiled me :P It's fine for 80 but pushing higher it's tricky cause not having APD makes u VERY squishy. Here's a quick video:



    Getting used to this meta. Only 2 days playing with it. No fetishes, no SMK and using Ground Stomp for more globes and CC. Works pretty good.
    Last edited by Devile : 03-13-2016 at 05:35 PM

  10. #10

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    Nicely done dude. You out-damage me by a lot. This is because...

    - You are using 3 offensive gems on the Wizard and I'm using 2. I need to try and use Pain Enhancer.
    - You have an ancient Twister Sword and I still don't
    - You are using Threatening Shout/Falter on the Barbarian and i'm using Threatening Shout/Grim Harvest which generates a TON of globes but obviously you don't need that.

    So I'll probably do some modifications on my own team. However I'm not playing a lot at the moment, I have things to do IRL, which is sad because I need to take time to chain GRs before this meta-team gets nerfed to the ground and then we loose 10+ GR levels on a new team... Well, I managed to gain ~200 Paragon levels, and I have 600+ incoming from season 5 when it ends (which is probably ~30 Paragon levels only when the transfer occurs)... But I still have ~100 GR keys to use.

    Also I'd suggest that you ditch a defensive gem on the WD who really can't be killed anyway. Get rid of Mutilation Guard, and use another Gem of Efficaceous Toxin for +10% damage. Anyway you don't need the "move unhindered" part, since you already have Illusory Boots

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