I've actually been a bit surprised as to how little we discuss how we've chosen to setup different classes and specs on the forums.
As stated by others, I've also found that how many and what type macros I need is very much down to the class/spec. Most I've gotten to a satisfactory level, although not quite to a degree where they would match a competent player. Also, while you could try and stuff everything in to a single rotation, it is not really optimal a lot of the time. Breaking the mechanics down to smaller increments can be very impactful on your team's performance. For example, a simple "pull" rotation where you mainly apply/reapply dots/debuffs can work wonders to optimize initiating combat, switching targets as well as your maintained DPS.
For an Arcane Mage, Mercurio's 3 step rotation still works perfectly well. Each step responds to a single macro and no other keypresses are sent with them:
Step #1:
Code:
/stopmacro [channeling]
/castsequence reset=5 Arcane Orb, Arcane Blast,Arcane Blast,Arcane Blast,Arcane Blast,Arcane Barrage
Step #2:
Code:
#showtooltip
/stopmacro [channeling]
/cast [combat] Supernova
Step #3:
Code:
/stopmacro [channeling]
/cast Arcane Missiles
The original version had trinkets and and DPS cooldowns in it as well, but I chose to drop them out and keep control over them myself (since I mainly PVP and don't want to use them unnecessarily). You could additionally throw in Ice Floes and Presence of Mind if you wanted to.
I'd love to see how people have setup their stuff so I can compare for example my Prot Pally, hunters (MM/BM) and my healers.
Connect With Us