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  1. #1

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    I'm sorry, I think I will ruin your day again:

    From the patch notes:
    "Fixed an issue that caused Meteor - Star Pact to gain the damage bonus for spending Arcane Power when automatically cast by Tal Rasha's (2) Set Bonus, or Etched Sigil"
    It was a huge wizard nerf a couple PTR iterations ago. Don't really think Star Pact will be a good choice, but test it and see if it's good or not. Last I checked, nobody is using it anymore.

    U may do more damage with Energy Twister + The Twisted Sword instead of Hydra + Serpent Sparker with DMO. At least on the current PTR iteration, wizard meta is not using LoN at all. DMO is what the top50 leaderboards are using so far (just a couple Vyr's) after the last reset. It's Disintegrate + Energy Twister or Arcane Orb + Explosive Blast. LoN doesn't come close to DMO right now. Well, Firebird's 6 piece was disabled cause of the bug/exploit, so we don't know who well it will do against the latest DMO changes.

    I like LoN concept, but I don't think it will be competitive. They will eventually nerf it so it the best for T10 speed runs (let ppl play weird builds and have fun) and prolly low 70s, but not for pushing high GRs. Its was outperforming 6 piece sets for Crusader and WD. WDs LoN is not working for pets right now, but Blizzard already confirmed its a bug, so we may see Carnevil back on top with LoN, but I wouldn't bet my money on that being the case for 2.4 live.

    They clearly want us to play 6 piece sets. What I would like to know is if the 4p DMO bonus stacks with multiple wizards:

    DMO 4p: After casting Slow Time, applying, or refreshing Debilitate, you take 50% reduced damage for [10-15] seconds. Debilitated enemies take [1500-3000]% weapon damage per second. Allies become fortified while standing in a Slow Time field and gain 25% damage reduction.
    If 4x Wizards cast Slow Time, will they get 50% DR + 3x 25% DR??? If that's the case, I think I've found my high GR party
    Last edited by Devile : 12-19-2015 at 10:31 AM

  2. #2

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    Well, sadly I have to agree... from the last PTR videos, damage from Wizards looks like what I'm doing now (I can see that from the time needed to kill an elite pack in Torment X), the noticeable difference is that the Wizards barely get hit because of the Aquila Cuirass bonus.

    I'll re-think this when we'll have a more "definitive" version of the patch.

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