Heirlooms trivialize leveling content. I mean, shit just doesn't matter anymore; complete faceroll. It's the old axiom that end-game is completely different from leveling.
That said, history is replete with examples of our fellow multiboxers taking a group nobody said was viable and doing wondrous things with it. Personally, I work during the day and play at night; when a group composition starts feeling like work (e.g. various melee people that have to be kicked in the head repeatedly for standing in the fire) I tend to move on.![]()
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