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  1. #25

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    Quote Originally Posted by NetQvist View Post
    Okay not sure how I missed your post up there but here's the problems I currently have with 3 dps and the healing monk which you just have to have, it's impossible without that LPS when you are constantly eating affixes at 60.

    1. Movement, the only way you can do proper movement as 3 dps barb + monk is to use charge and dash, I'm not really sure how well that works since I haven't tried it. I guess you could also sacrifice the third barb's element ring for grandeur and run chilanik's belt on him. Getting permanent chilanik just isn't happening on a single HotA barb without dropping the ruby though.

    2. When you say 2x barbs as IP round robin I guess you mean to drop the elements ring for a grandeur and use a 6 second cassius belt so you can still use leorics as cube. This means you'll need 10% paragon, 8% shoulders, 8+8% from rings/gloves, for 52% uptime which is cutting it a bit short due to lag but it should work. You could of course drop the ruby and crown to keep elements but that would drop your xp to 0% with a diamond, so that's more for progression.

    3. If you do manage to keep the three rubies and leoric's with charge + dash as well as 227% on the monk you're looking at 118,25% xp per char versus 154,5 xp with 2x 227% support. The difference between those two should be 3,47 GR levels in terms of xp, so you'll need to do at least 4 levels higher in GRs to get the same XP as a 2 man support team. The mob health increase for that should be like 1,9 times the health of the level that the 2 man team is running, that means your third barb has to do almost as much damage as your other two barbs combined. This is why xp scaling in the game is friggin retarded! Health scale is 1,173 and xp is 1,08 per GR level. Health scales at more than twice the value of xp.

    4. Concerning surviveability I'm not running esoteric or diamonds on my current hota barb and he is the first to die with the 100% ip + healing monk at 60s+, Now tbh I don't like the idea of using esoteric on a hota barb. You really need stricken, pain enchancer and trapped to get that damage through the roof!

    PS: The WW barb you're seeing in those speed rifters at 65-70s is actually a support barb usually with BK weapons just spinning using the ancient spear to pull mobs in. Of course I could be incorrect but from what I've seen that is the case, sadly it's kind of hard to do that as a multiboxer =(. Looking at the group composition I think the best are HotA+HotA/SunWuko+SupBarb+SupMonk, I'm sadly also aware of the fact that both the SupBarb and SunWuko are very hard to play as a multiboxer since they are generally doing their own thing. The Carnevil could actually do some amazing things due to BBV for the HotA barb, aspeed makes HotA pretty nuts.

    And now go prove me wrong so I could actually do the 3 HotA + Monk as well =)

    PS2: The Xp calculations are a bit incorrect since I'm actually dropping the cubed leoric on my support barb in favor of having both chilanik and cassius. I really need to see how well charge and dash works together, it's probably a fucking mess for me currently since I'm proccing F+R on the U6 monk with a generator and then the barb would have to use FC to proc it.....
    I also started running 3 hota 1 heal monk after I felt like I was hitting a 'wall' with WW. Charge/dash actually works pretty well. Occasionally the Monk gets a bit desynced, because charge tends to lock on a target. What is really annoying, is when one of the barbs ends up charging somewhere else and isn't hitting what you want. You either lose a bunch of dps because he's not hitting, or lose a bunch of dps repositioning Bit of a learn to play issue I think but it happens regularly enough for me that I'm considering swapping 1 barb to a support crusader.

    Weird I know, crusaders are completely off meta at the moment but perma 50% move speed+ability to walk through mobs was amazing when I boxed crusaders and I think it would work really well with the Hota+heal monk. Walk through everything at a decent speed, aggro a few rooms, move to a corner or w/e and nuke everything. They don't bring much damage increase (shield glare + the usual strongarms/toxin, judgement is pretty useless for hota) but I'm going to try it anyway before I try support barb. The other option is illusory boots ofc but I don't really want to drop 41% xp or convention for those. Theoretically everything stays nicely synced up, and you can drop charge/dash for other skills.

    After deciding that I figured I should try get some use out of the 20% crit from judgement, so I'm also swapping one barb to a Wuko monk. No ancient furnace but an almost perfect non ancient, so that will do for now. I feel like that comp (HotA/Wuko/SupMonk/SupCrus) is very similar to the current meta for speed farming, but much more suited to multiboxing. You're right that it's pretty much impossible to effectively box a pull support barb, and I agree with the 2 support/2 dps thing. 2 fully exp geared toons is pretty huge for farming those paragons.

    As I said, haven't tried it yet. Was getting a bit frustrated with 3xhota for speed farming 55-60 though, so I'll try this and see how it goes.

    You mentioned having some issues with your 'rotation' to keep both F&R procs up. I just have my isboxer set up to send my combat rotation to each toon, every time I press one button (5). IE I sit there spamming 5 and it'll spam my generator on uliana monk and SSS on cd, spam cyclone strike/inner sanc/blinding flash on heal monk, and for the barb it'll hit a generator, spam hota for 4.5s, generator, etc. Automates a lot of it I guess, but makes it a hell of a lot easier. If I'm running charge/dash for the 3 hota group then yeah I just hit the charge/dash keybind every now and again.

    Anyway, this got much longer than I expected. I'll try the Wuko/SuppCrus and see how they go.
    Last edited by Magicme : 09-15-2015 at 12:01 PM

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