Close
Showing results 31 to 40 of 49

Threaded View

  1. #24

    Default

    Quote Originally Posted by Devile View Post
    I don't like the idea of 2 pure support chars in the current meta. Sounds like overkill toughness and not needed at all. At least for 60s speedruns and to push 70s, I dont see how just 2 DPS will make it, specially since the second support doesn't add much DPS to the party. At most, a Barb as a support will add 30% (falter) + 10% (rend?) additive damage debuff which is really low. It will mostly add buffs which can be added anyway with just 3 DPS barbs.

    I still need to work on my monk and hellfire amulets, but my plan is to do low 60s for exp speedruns (5mins max per run) and push 70s to upgrade gems. 3 HotA barbs, diamonds and isoteric alteration for additional toughness, with perma Ignore Pain (round robin on just 2 with some CDR is enough) and 1 with WarCry. With perma Inner Sanctuary, Mantras and the insane monk healing, that should be more than enough surviability. At least that's what I see from current GR70+ 4p parties. It's always 2 HotA barbs + 1 WW barb which is not support, it's DPS that just pulls stuff closer, but still does a ton of DPS.

    If Blizzard fixes the lag, it would be amazing to have a Bears WD with cubed SMK for perma BBV and a bunch of debuffs. Wish Crusaders were viable, but they suck right now.

    As soon as I have my monk ready, I'll record some videos.

    PS: I'll try to hit 60s with just 4x HotA barbs and see how hard it is. I'm sure the lack of healing will be a problem.
    PS2: I see ppl doing high 70s and 80s with 2 DPS and 2 support, but 1 DPS is a Carnevil WD and the support barb spams health globes.
    Okay not sure how I missed your post up there but here's the problems I currently have with 3 dps and the healing monk which you just have to have, it's impossible without that LPS when you are constantly eating affixes at 60.

    1. Movement, the only way you can do proper movement as 3 dps barb + monk is to use charge and dash, I'm not really sure how well that works since I haven't tried it. I guess you could also sacrifice the third barb's element ring for grandeur and run chilanik's belt on him. Getting permanent chilanik just isn't happening on a single HotA barb without dropping the ruby though.

    2. When you say 2x barbs as IP round robin I guess you mean to drop the elements ring for a grandeur and use a 6 second cassius belt so you can still use leorics as cube. This means you'll need 10% paragon, 8% shoulders, 8+8% from rings/gloves, for 52% uptime which is cutting it a bit short due to lag but it should work. You could of course drop the ruby and crown to keep elements but that would drop your xp to 0% with a diamond, so that's more for progression.

    3. If you do manage to keep the three rubies and leoric's with charge + dash as well as 227% on the monk you're looking at 118,25% xp per char versus 154,5 xp with 2x 227% support. The difference between those two should be 3,47 GR levels in terms of xp, so you'll need to do at least 4 levels higher in GRs to get the same XP as a 2 man support team. The mob health increase for that should be like 1,9 times the health of the level that the 2 man team is running, that means your third barb has to do almost as much damage as your other two barbs combined. This is why xp scaling in the game is friggin retarded! Health scale is 1,173 and xp is 1,08 per GR level. Health scales at more than twice the value of xp.

    4. Concerning surviveability I'm not running esoteric or diamonds on my current hota barb and he is the first to die with the 100% ip + healing monk at 60s+, Now tbh I don't like the idea of using esoteric on a hota barb. You really need stricken, pain enchancer and trapped to get that damage through the roof!

    PS: The WW barb you're seeing in those speed rifters at 65-70s is actually a support barb usually with BK weapons just spinning using the ancient spear to pull mobs in. Of course I could be incorrect but from what I've seen that is the case, sadly it's kind of hard to do that as a multiboxer =(. Looking at the group composition I think the best are HotA+HotA/SunWuko+SupBarb+SupMonk, I'm sadly also aware of the fact that both the SupBarb and SunWuko are very hard to play as a multiboxer since they are generally doing their own thing. The Carnevil could actually do some amazing things due to BBV for the HotA barb, aspeed makes HotA pretty nuts.

    And now go prove me wrong so I could actually do the 3 HotA + Monk as well =)

    PS2: The Xp calculations are a bit incorrect since I'm actually dropping the cubed leoric on my support barb in favor of having both chilanik and cassius. I really need to see how well charge and dash works together, it's probably a fucking mess for me currently since I'm proccing F+R on the U6 monk with a generator and then the barb would have to use FC to proc it.....
    Last edited by NetQvist : 09-15-2015 at 06:46 AM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •