Looking at your pictures there, your CPU's have topped out at some point. Is that from during gameplay?

I recommend not using Round-Robin balancing on the CPU, because if a core gets busy with other stuff, e.g. Network processing, swapping your desktop background, or some other boring process, then any games assigned to those cores will suffer for the duration. On the odd occasion Round-Robin may be needed but fairly rarely - Windows is pretty good at managing CPU allocation.

My recommendation is to go to the Wizards menu, select CPU Strategy Wizard, and give it "all instances use all CPU cores". I also like to set Master Slot = <NO SLOT>


With regards to the graphics. They are showing ~3GB memory usage just at the character select screen. What about during gameplay?
Also, IIRC, in the video with MiRai running loads of toons around he said that they were not SLI'd at the time due to lack of VRAM this causes. Running 30+ toons in 3GB would be limiting (MiRai had 780TI's I believe)
ref: http://www.geforce.co.uk/hardware/te...gy/sli/faq#c26
When I configure two graphics cards in SLI mode, do the graphics cards work together to create double the memory size?No. In SLI mode, each graphics card uses its own frame buffer memory to render a 3D application. The operating system will report a graphics card frame buffer memory size that is found on a single graphics board.