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  1. #11

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    I tossed the vindi and grabbed a tachmare to do further tests tonight. Since I had been questioned prior about performance under influence (in game :P) I'm going to post some new videos.

    Start off with the fit of the new addition

    [Nightmare, VG t2 tach armor cheap]
    Heat Sink II
    Heat Sink II
    Heat Sink II
    1600mm Steel Plates II
    Imperial Navy Energized Adaptive Nano Membrane
    Damage Control II

    Republic Fleet Target Painter
    Federation Navy Stasis Webifier
    Sensor Booster II, Scan Resolution Script
    Sensor Booster II, Scan Resolution Script
    Tracking Computer II, Tracking Speed Script
    Tracking Computer II, Optimal Range Script
    Tracking Computer II, Tracking Speed Script

    Tachyon Beam Laser II, Imperial Navy Multifrequency L
    Tachyon Beam Laser II, Imperial Navy Multifrequency L
    Tachyon Beam Laser II, Imperial Navy Multifrequency L
    Tachyon Beam Laser II, Imperial Navy Multifrequency L
    Auto Targeting System II
    [empty high slot]

    Large Hyperspatial Velocity Optimizer II
    Large Energy Discharge Elutriation II
    Large Anti-Kinetic Pump II

    Garde II x3

    Rest of the ships are using the same stuff as before. They are overtanked for low influence so they are "okay" at the 35-40% influence I was running at. Ended the night at 33% influence. Health drops were worse than I expected. Controlling the two active dps clients with influence is going to take time as I adjust the rotation. It's much easier to run influence with just the loki and domis as dps.

    OTA with 36 AU warp


    NCO with 48 AU warp


    I need more practice doing this but I think I can improve all times.
    Last edited by Tool of Society : 06-26-2015 at 03:22 AM
    Vonbaron Ordo
    Kinete Jenius

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