You think it's stupid? Well, you are not wrong, it seems that the system memorized a setup when I was trying different combinations... Anyway, the point is,
- I have to cast all 4 elements to have that nice +600% damage bonus up as fast as I can... but also, I need to channel either Magic Missile or Shock Pulse so that I can recast Slow Time again and again with 2p of Delsere's.
- Also I wanted to benefit from +15% Lightning Damage from every 1 out of 4 Meteors that hit the target.
So at the moment I'm using :
- Shock Pulse + Fire Bolt (Fire and reduces Slow Time cooldown)
- Blizzard + Lightning Storm (Lightning and +15% lightning damage)
- Hydra + Frost Hydra (Frost and speed debuff)
- Magic Missile + Seeker (Arcane and reduces Slow Time cooldown)
Those spells never miss their target and I don't have problems casting them. You should record one of your Greater Rifts and replay the video for yourself and you'll be shocked by the time you spend with F+R not being up, or only 3/4 Tal Rasha elements. Some combos work nice when theorycrafting but are a disaster when you really play them.
Plus, you need to consider that you gain a Tal Rasha stack when you CAST an elemental spell, but you you trigger a meteor when you HIT a target. Also F+R are triggered on HIT so you need to hit something with a signature spell and a spell that uses resource as often as possible.
The other 3 Wizards are basic dps with the usual 4-elements combination :
- Electrocute + Surge of Power
- Blizzard + Frozen Solid
- Hydra + Mamooth Hydra (some people prefer frost Hydra and fire Blizzard)
- Magic Missile + Seeker as arcane spell because like I said, it never fails.
And then :
- Energy Armor + Force Armor, mandatory above GR 45. Below GR 40 you can probably replace this with Magic Weapon + Force Weapon for a nice damage boost.
- Black Hole + Event Horizon that I round-robin within the 3 dps Wizards.
Connect With Us