This is true. I didn't take that into account.
In my opinion, it pretty much comes down to this...
If your game clients are being displayed in their full resolution, each on their own monitor, it's nice and easy to just look over to that monitor and see what they're doing, but where are these monitors going to be placed? Wherever they're placed, most of them are likely going to be outside of your immediate line of sight, or even your peripheral, and when you begin tunnel-visioning on your main character/screen you're going to have no idea what's happening on another character/monitor unless you physically turn your head away from your main and move your mouse cursor way over to another screen (assuming you have to interact with them in the heat of battle).
When all of your game clients are on one or two screens, they're just a quick glance away, as well as a fraction of the distance away in terms of the amount of pixels you have to move your mouse to get to them, and then back to your main.
Sure, a setup with a bunch of monitors looks cool in screenshots and in person when you show it off, but if you have to do so much head turning and mouse moving... well, that's only increasing your reaction time, and I would say that the game is a bit less forgiving than it was back in Wrath.Disclaimer: The end of that statement is dependent on many variables.
As for what hardware you should be using to run five game clients—I don't know, what's the budget? You're going to need a much better GPU, and in turn, a much better PSU to run it. If it's in the budget, you might as well just start off by getting an i7 with hyper-threading rather than an i5 without it. I would have said some of this in the beginning, but the thread started out as an AMD thread.![]()
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