4x Wizards is another team I am contemplating for season 3.

The main reason for going with wizard is Frost Nova Col Snap only needs about 54% CDR to reach freezelock with. This can be reached with 12.5 gem in helm, 8% on shoulders and gloves, 10% paragon and then you need at least two more 8% sources or Gogok. I tend to like constant CDR so I avoid Gogok, so you can reach the mark with rolls on either a vigalante betl or use ring slots or even your source or weapon as sources of CDR. There is a lot of flexibility here and it doesn't require perfect CDR rolls on every single slot like some other stunlock multbox combos.


The new tal rasha set looks to be the easiest to use and highest damage potential set for multibox wizards. 600% damage buff for cycling through 4 elements for 6 seconds is pretty nice.

I don't play wizard much, so I am curious what people think will work better.

There are two ways I can gear for this tal's setup.

The first way is as follows:

Tal Helm, Neck, Belt, Pants, Source and Chest for 6p
TnT Gloves
Any shoulder (since none really standout in tals builds)
Focus and Restraint for rings
Ancient Parthan or Ransors Folly bracers
New Meteor boots
Serpent Sparker

The second way is:
Tal Helm, Neck, Gloves, Pants, Source and Chest for 6p
Vigilante Belt
Any shoulder (since none really standout in tals builds)
Focus and Restraint for rings
Ancient Parthan or Ransors Folly bracers
New Meteor boots
Wand of Woh


Obviously way 1 is using serpent sparker for double Hydras and then using TnT to make the hydra's better. This seems to be the way many solo and group Wizards on the 4 player boards at high ranks are going. The reason for the second gearing options is because as a multibox team I will be playing closer intentionally than solo or group single wizards want to because I am relying on freezelock from frost nova which is short range.

The second option allows me skip needing a good TnT glove for each character and opens up other gearing options. It allows me to replace any one Tal piece with something else. In my example above I chose swapping belt for Vigilante in order to meet CDR reqs easier, but there are many other options like Neck for Immunity amulet or Helm for Leorics for even easier CDR (a 90% or greater leorics allows you to hit over 53.5% CDR with just 8% CDR rolls on gloves and shoulder with a max diamond in the helm along with paragon and evocation).


The other big decision is APD's versus Ranslor's Folly. Ranslor's allows for easy pulling of mobs in with wicked wind and WW also procs your arcane portion of tals so is a common skill to use. APD's provide crazy amounts of toughness for every frozen mob within 25 yards.

If you don't use Ranslor's you can always pull decently with something like Super Massive blackhole, but if you are relying on that as a proc vehicle for your Tals you would need to cast it probably in broadcast instead of round robin in order to get the buff up all at the same time.


Finally the meteor boots may not be ideal for multiboxing. If you do not use meteor as a spender skill in your build you only gain benefit from it on the meteors procced from the set and that only happens once every 8 seconds per element. So not sure how big a difference the boots would make. Since tal set doesn't include boots you can run something like Illusory Boots for utility. Illusory would work very well for the WoH build for positioning and keeping your team in sync.



One final option is to wear Tals Head, Gloves, Neck, Pants, Belt and Chest for the 6p then use the Grand Vizier staff to make meteor your primary spender. The problem with this setup is you would have to sacrifice some dps stats on jewelry or weapon to hit the CDR mark for freezelock. Or you have to give up FnR to wear Rorg to be able to get the CDR easier.

Dropping the meteor boots for Delsere or Firebird sets (using the shoulders) doesn't seem appealing as the 2p bonuses don't provide much to this set. FB's could give you an extra free death now and then though, but then so can Skeleton King shoulders.


So I am looking for opinions on this. Skills aren't set really for any of the builds options. I am still trying to find a comprehensive list of what skills actually work with the 6p bonus of Tals. Apparently not everything that triggers meteors from the 2p bonus works with the 4 and 6p bonus. Since I don't have a Wiz in ful Tals I can't really test it myself.

So what do you guys think?