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I played like 6 hours yesterday and didn't get a single important upgrade. Hopefully today things will be different.
As for wizards, I'm not liking much all the dsyncs caused by certain elite affixes. There's no way to lock the whole elite pack before they cast something. Fear, knockback, vortex and wormhole are my biggest pains and that's gonna be a LOT worse in higher GR where u rely completely on your nova rotation ... 1 dead wizard and that can mean full team wipe. I wanna try something something else to initiate (moba/dota term) on elites. Dunno, maybe Teleport Calamity to jump/stun a pack before they can do anything, or be able to escape and then reinitiate where there are no ground effects, or even fully skip the pack ... I dunno. Maybe higher movement speed with a Crusader buff. Most, if not ALL my deaths come from letting elites cast those initial ground effects and 1 or several wizards end up running around the screen or die.
If I don't go with F&R, I'll prolly go with Unity + Halo of Arlyse and Illusionist + Teleport. Yeah, I know is a TON of dps loss but that won't matter if u fail the rift. DPS will kill faster but if u spend minutes facing the ground, it wont really matter at the end. I've seen plenty of GR50+ without F&R so it may work.
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