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  1. #1

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    Quote Originally Posted by Pazgaz View Post
    (...) So it all comes down to get some gear to do high enough damage and then gamble for some lucky rifts with high density. "
    Unfortunately he's not wrong... It's one of the major flaws of the game in its current state IMHO. However, with this setup I can handle almost any type of monster population, in any rift map, and reach the Rift Guardian with some time remaining all the time at GR52... But then everything depends on the Rift Guardian.

    The Rift Guardians that are really tough (for me) are :
    - Cold Snap : I can take 75% of his life and then he'll spam his frost shit and he will kill my team 10 times in a row before I can finish him.
    - Raiziel ? (teleporting demon with clones, waller and red beam).
    - Voracity : I can hardly see the poison clouds, which at this level kill me almost instantly. Resistance to poison is the weak point of Tal Rasha Wizards.

    Quote Originally Posted by Zwizm View Post
    (...) BTW, what is that cursor you are running?
    I can't really say... I couldn't run it properly with IsBoxer, so I posted a message in the IsBoxer forums about that, and the message got immediately deleted. So I don't want to get the IsBoxer guys angry. But I'm sure that you can find out with a little Google search. And, it needs to be run as administrator in order to work with IsBoxer
    Last edited by Cmoidudu : 05-18-2015 at 12:07 AM

  2. #2

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    Yes, Toxin is 40% debuff but additive and I'm sure 30% multiplicative is far more than 40% additive. Check this:

    http://eu.battle.net/d3/en/forum/top...10584?page=1#2

    That's why Zei and BoT are the best damage gems cause they have their own multiplicative factor, while others are additive. There are spreadsheets to calculate this easily.

    Finished a GR50 today with my Season 3 chars:


    Wonder how high I can go with my non season wizards that are almost twice my Paragon, better gems and more materials to craft/reroll. BTW, Meteor Shower + RCR > Hydras. Get a Cindercoat and roll RCR wherever u can and spam those meteors. No need to roll any other damage type anywhere, u already have Meteor damage. Get your 4 Tal stacks and spam them. Elites and RGs go down extremely fast. I don't think I can do that much damage with Ancient Serpent Sparkers + TnT. And the best part is that it works amazing with any Ancient weapons, even a craftable Devastator and no need for retarded skill sequences. Just cast your meteors at the end and that's it.
    Last edited by Devile : 05-18-2015 at 02:52 AM

  3. #3

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    Quote Originally Posted by Devile View Post
    BTW, Meteor Shower + RCR > Hydras. Get a Cindercoat and roll RCR wherever u can and spam those meteors (...)
    I have some spare Cindercoats, so I might try this. Dude I checked your profiles and I hate you, since you have 3 out of 4 Tal Rasha amulets with crit chance, and I couldn't find a single one

    I'll see if I can craft some extra shoulders with Ressource Cost Reduction instead of Hydra damage % and try your setup.

    However what I can do with Hydras is just hide in a corner, cast Hydras in sight of the target and let them do the job. It helps in some specific situations.
    Last edited by Cmoidudu : 05-18-2015 at 12:02 PM

  4. #4

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    The exciting thing about Wizards I was finding yesterday is that you can push for high Grifts, but if you want to do T6 or Bounties quickly, if you have Aether Walker's, swap in Teleport - Calamity and zip around the screen.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  5. #5

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    I've got several amulets on Season 3, not sure if it's plain RNG or the drops are better. Those were the best so far. As for Meteor vs Hydra, there's a consdierable difference in DPS imo. Sure Hydras fire alone, but that won't help much cause the stacks need refreshing anyway, so u can't just forget about them for more than a few seconds. With Tal's, once u hit with your 4 elements and all 4 meteors land, there's a long cooldown of 8 seconds u will have to wait in order to reset the cycle.

    Most of the time u are prolly at max Arcane, casting a signature spell that does no damage, just waiting to reset the cycle. With Meteor, that's not the case. Once u get your third stack, u just consume all your arcane power with meteors and watch them burn. By the time my 4 stacks are gone, I have casted at least 4 additional meteors with the 600% Tal's bonus. The burst damage is very noticeable. I haven't done the math against Hydras, but I can tell just by looking at how fast elites die, its more damage. Sure, this is not a fair comparison since I have random ancient weapons vs just 1 Ancient Serpent Sparker. Maybe Hydra does more damage overall but u NEED Ancient Serpent Sparker + TnT + certain breakpoint. If u have all that, test and see what's better. If u dont, this seems to deal a LOT more damage than Hydras.
    Last edited by Devile : 05-18-2015 at 01:48 PM

  6. #6

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    I think the Meteor shower method is better for everything but the boss, on the RG if you can lock into place with round robin Frost Nova, you'll get max DPS on double Hydra's potentially for 1-2 Billion DPS on each wizard.
    Everything else should be flopping before the Hydras start getting to work, since it throws out 5 stacks of fire lava stuff on the ground it takes however long your Attack Speed is to reach full dps. Whereas the Meteor is just boom instant DPS and less rotation.

    I honestly have not pushed for very high grifts yet because I have 0 Serpent Sparkers I got a bunch of Tal Ammy's though!
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  7. #7

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    Theorycrafting shows that you're right. With same item base and buffs :

    - a "Cindercoat" build (as in http://www.d3planner.com/231255107) does 66M effective DPS.
    - a "Sparker" build (as in http://www.d3planner.com/679826954) does 57M effective DPS.

    And the gear is easier to get. Cindercoats are "not-so-rare" drops when you gamble chest armors at Kadala, and you don't really need an ancient one. Sparkers are very rare and you need an ancient one...

  8. #8

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    Well, with Slow Time is not perma stun, but it's fairly decent. They get stuck a lot and even bugged or something cause RGs are not that hard to kill. If u get Burning Axe of Sankis, Devastators, Sun Keepers or Exarians, the dps difference should be even higher. As I said, once u get that 3rd stack and u dump all your arcane power into meteors, u can really notice u took a big chunk of health from the RG.

    The good thing is that u have several weapon choices and not just 1 that happens to be pretty rare.

    PS: The only RG so far that kills me non stop is Orlash. It's just too fucking annoying. Teleport + waller + copies = GG. Dunno what was Blizzard thinking when they changed this boss. If I ever wanted permaCC, was for this stupid RG.
    Last edited by Devile : 05-18-2015 at 03:08 PM

  9. #9

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    Which is the same issue we both have run into on the WD's. I would LOVE to play quad WD using a Dagger of Darts and Carnevil but I have yet to see even a regular DoD and without it the build is completely craptastic.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  10. #10

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    Going through the d3 planner it seems like the Meteor Shower has pretty good damage but how many can you pump out though? With the right party buffs I could get the Hydra's pumping some serious consistent damage with the right attack speed. When I try to spam Meteor it seems I can only get like 1 off per second maybe less.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

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