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** Continuing from above since my original post was too long and had to be split
Unfortunately, I tried testing Solanium with Haunt spam and it just doesn't seem reliable at procing globes. I was toying with the idea of running 3 of them with it and then using Gruesome Feast for the 50% int buff, but I don't think it will work out well. It might have been my lowish crit on my doc I was testing it with though, so I will still try to grab 3 decent ones next season to test it.
With that being the case, I really don't know what weapon I will go for. Daggers are attractive because of their speed. It is easy to get over 2 aps with daggers which means you are basically doing the equivalent of a Soul harvest every 2 seconds to a single target by haunt spamming (2 targets with the new belt). Swords and Ceremonial Knives are the next best option, but few if any have useful legendary effects. SMK is only needed on the pet doc since BBV IAS doesn't stack and none of the other cknives have effects useful to the haunt spammer Gidbinn is the only effect that would be remotely useful and that is saying something. Swords are similar in that only Shard of Hate and Tfury have useful procs and Tfury is the wrong element so Shard is probably the only good option with its poison nova proc. The damage from the weapon proc is going to be so insignificant compared to the other sources of damage though. It might still be good for helping with aoe though so it is an option. *NOTE a follow up post will be reposted below*
Sunkeeper is certainly an option but it is so slow for a build that really benefits from attack speed that seems counter productive. The best option may be one of the swords/daggers (not sure if they exist) that can have 5 primary affixes. That way I could get mainstat, %damage, area damage, ias and potentially either vit, cdr, or elite damage on them.
The Tyreal chest on the 3 jade docs is for the fact that there are no good chest options for them otherwise. Since there are no good legendary shoulders for WD that means jade in that slot which leaves either Chest, pants or boots for the other jade piece. Pants have swamp land waders for poison damage so those are a given. Boots and chest are another story. I went with boots for the other jade piece because the only good options are defensive (ice climbers) or utlity from the Illusory boots, but because I can't wear those boots on the pet doc (due to 6p Zuni requirements) I didn't want to use them on the jade docs due to syncing issues that would cause. So jade boots it was.
That left the chest slot free. The only chest that had a useful bonus was Tyreal's 20% damage to demons. While not always active demons are common enough for it to be useful and everything else was kinda bland in comparison.
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